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Umbrella Corps

21 Jun 2016 Released 18+ Metascore 38

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Umbrella Corps is a 2016 online tactical third-person shooter developed and published by Capcom. Released for PlayStation 4 and PC on June 21–22, 2016, it is set in the Resident Evil universe and follows mercenaries fighting each other across arenas built from iconic franchise locations, while zombies function as a shared environmental hazard that either team can weaponise.

It received a Metacritic score of 32 on PS4 — one of the lowest scores Capcom has ever received for a title bearing the Resident Evil name. The r/residentevil thread currently in its Knowledge Panel is titled “Today marks 8 years since the release of Resident Evil Umbrella Corps.” It has 560 monthly visitors. It does not evaluate the game. It simply notes that it happened.

Technical Specifications

AttributeDetails
DeveloperCapcom
PublisherCapcom
Platform(s)PlayStation 4 · PC (Steam)
Release DateJune 21, 2016 (EU) · June 22, 2016 (NA)
Metacritic32 (PS4)
GenreOnline tactical third-person shooter
StatusAvailable on Steam · Servers effectively dead

The Premise

The year is 2013. Multiple organizations have emerged to compete for Umbrella Corporation’s bioweapon research. These organizations hire mercenaries and send them into the same locations simultaneously, resulting in small firefights where teams attempt to eliminate each other while working around zombie populations that occupy the same spaces.

The game is set in arenas inspired by Resident Evil locations — the village from RE4, the Spencer Mansion, Raccoon City streets — repurposed as training grounds and combat zones. It is not a survival horror game, not a story-driven game, and not connected to any specific event in the franchise’s main narrative.

The Zombie Jammer

The game’s central mechanical conceit is the zombie jammer: a device worn by each player that emits a signal preventing nearby zombies from recognising them as targets. While a player’s jammer is active, zombies ignore them and function as background environment. When a jammer is damaged sufficiently — by enemy gunfire, explosions, or melee impacts — it deactivates, making that player suddenly visible and attackable by zombies in their immediate area.

The intended emergent gameplay: players can target enemy jammers to weaponise the zombie population against them, creating dynamic three-way pressure where managing zombie proximity becomes as important as tracking enemy movement. In practice, the maps were small enough and the damage output high enough that jammer-based zombie deployment rarely played out as a deliberate strategy. Reviews described zombies as more of a nuisance than a tactical dimension.

Why the Score Is 32

The specific failures documented across the game’s critical reception:

Map scale: The arenas are very small — built for 3v3 encounters — producing intense firefights with minimal space for the tactical positioning the zombie jammer mechanic required to function as designed. The cramped geometry made strategic play difficult and survival-of-the-luckiest more common.

Movement: Third-person movement felt awkward and inconsistent relative to the genre standards of 2016. Players frequently clipped or became stuck on environmental geometry in maps that were too small to accommodate the movement speed.

Player population: The launch player count was extremely low — reports from some regions cited single-digit concurrent players in the first weeks. An online-only game with insufficient players for reliable matchmaking produces no game. The cycle of low population → long matchmaking → frustrated players leaving → lower population proceeded rapidly.

Value: At $29.99 on launch, the game offered limited content: a small map pool, no single-player mode, no story, and cosmetic DLC priced for a game with an active audience. The pricing did not match the content.

SCMP’s review called it a “lazy shooter” that “tarnishes” the franchise name. The Metacritic aggregation of 32 reflects a genuine consensus across outlets that the game was released in an incomplete state without sufficient content to sustain an audience.

Context: Between RE6 and RE7

Umbrella Corps was released in June 2016 — four years after Resident Evil 6 (2012) and six months before Resident Evil 7 (January 2017). This places it at the precise nadir of the franchise’s commercial and critical trajectory: the period when RE6‘s failure had prompted internal restructuring and before RE7‘s reinvention had demonstrated a viable path forward.

The game’s production history and the choice to release a low-budget online-only competitive game at this specific moment reflect the uncertainty of what Resident Evil was supposed to be during those years. It was not the answer to that question.

Current Status

Umbrella Corps is available for purchase on Steam and PlayStation Store at reduced prices — it has appeared in Humble Bundles. Whether dedicated servers remain active is practically irrelevant: concurrent player counts on Steam have been in the single digits for years, and finding an active match requires more players than currently search for one. The game exists as a purchasable product with no functional multiplayer.

An eight-year anniversary Reddit post is the current primary community signal for a game whose launch-day player count in some regions was lower than the number of people watching the thread.

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Resident Evil

30 titles
View all →
1996
Resident Evil
Resident Evil
Nintendo DS PC PS 1 Sega Saturn Xbox
91
1998
Resident Evil 2
Resident Evil 2
Dreamcast Ninitendo GameCube Nintendo 64 PC PS 1
89
1999
Resident Evil 3: Nemesis
Resident Evil 3: Nemesis
Dreamcast Ninitendo GameCube PC PS 1
91
2000
Resident Evil – Code: Veronica
Resident Evil – Code: Veronica
Dreamcast Ninitendo GameCube PS 2 PS 3 PS4 +1
94
2000
Resident Evil Survivor
Resident Evil Survivor
PC PS 1
2001
Resident Evil Gaiden
Resident Evil Gaiden
Game Boy Color
2002
Resident Evil Zero
Resident Evil Zero
Ninitendo GameCube Nintendo Switch PC PS 3 PS4 +3
83
2002
Resident Evil (2002 Remake)
Resident Evil (2002 Remake)
Ninitendo GameCube
91
2003
Resident Evil Outbreak
Resident Evil Outbreak
PS 2
71
2003
Resident Evil: Dead Aim
Resident Evil: Dead Aim
PS 2
65
2004
Resident Evil Outbreak: File 2
Resident Evil Outbreak: File 2
PS 2
58
2005
Resident Evil 4
Resident Evil 4
Ninitendo GameCube Nintendo Switch PC PS 2 PS 3 +2
96
2007
Resident Evil: The Umbrella Chronicles
Resident Evil: The Umbrella Chronicles
PS 3 Wii
75
2009
Resident Evil: The Darkside Chronicles
Resident Evil: The Darkside Chronicles
PS 3 Wii
75
2009
Resident Evil 5
Resident Evil 5
Nintendo Switch PC PS 3 PS4 Xbox 360 +1
84
2011
Resident Evil: The Mercenaries 3D
Resident Evil: The Mercenaries 3D
Nintendo 3DS
2012
Resident Evil: Operation Raccoon City
Resident Evil: Operation Raccoon City
PC PS 3 Xbox 360
52
2012
Resident Evil: Revelations
Resident Evil: Revelations
Nintendo 3DS Nintendo Switch PC PS 3 PS4 +3
77
2012
Resident Evil 6
Resident Evil 6
Nintendo Switch PC PS 3 PS4 Xbox 360 +1
67
2015
Resident Evil: Revelations 2
Resident Evil: Revelations 2
Nintendo Switch PC PS 3 PS Vita PS4 +2
75
2015
Resident Evil HD Remaster
Resident Evil HD Remaster
PC PS 3 PS4 Xbox 360 Xbox One
85
2016
Umbrella Corps
Umbrella Corps CURRENT
PC PS4
38
2017
Resident Evil 7: Biohazard
Resident Evil 7: Biohazard
Nintendo Switch PC PS4 Xbox One
86
2019
Resident Evil 2 Remake
Resident Evil 2 Remake
Android iOS (iPhone/iPad) Nintendo Switch PC PS4 +3
91
2020
Resident Evil: Resistance
Resident Evil: Resistance
PC PS4 Xbox One
64
2020
Resident Evil 3 Remake
Resident Evil 3 Remake
iOS (iPhone/iPad) Nintendo Switch PC PS4 PS5 +2
79
2021
Resident Evil Village
Resident Evil Village
Android iOS (iPhone/iPad) Nintendo Switch 2 PC PS4 +3
84
2023
Resident Evil 4 Remake
Resident Evil 4 Remake
iOS (iPhone/iPad) PC PS4 PS5 Xbox Series X/S
93
2026
Resident Evil Requiem
Resident Evil Requiem
Nintendo Switch 2 PC PS5 Xbox Series X/S
89
Resident Evil Veronica
Resident Evil Veronica
Nintendo Switch 2 PC PS5 Xbox Series X/S

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