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Heroes Chronicles: Clash of the Dragons

14 Nov 2000 Released T

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Heroes Chronicles: Clash of the Dragons (2000) marks the exact narrative moment where the Immortal Hero’s endless journey of penance clashes directly with the chronological aftermath of Heroes of Might and Magic III: Armageddon’s Blade.

Running on the Shadow of Death engine framework, this 8-scenario standalone campaign trading the high-magic robes of Masters of the Elements for an elven longbow. For the first time in centuries, Tarnum finds genuine peace living among the long-lived rangers of AvLee, only for a draconic civil war to violently shatter his retirement.


The Plot: Mutare’s Draconic Enslavement

The story is anchored to a major villain introduced in Armageddon’s Blade: Queen Mutare of Nighon. In her rise to power, Mutare drank the literal blood of a dragon, morphing herself into a sentient, terrifying dragon monarch. Now, she seeks absolute dominion over all scales and wings in Antagarich.

  • The Disappearance: One bleak morning, the good dragons (Green and Gold) that natively co-exist with the elves of AvLee abruptly vanish without a trace.
  • The Puppet Strings: Tarnum learns that Mutare is utilizing a powerful artifact—the Vial of Dragon’s Blood—to brainwash, subjugate, and forcefully pull the good dragons out from AvLee into her subterranean war fleets.
  • The Ranger’s Vow: Armed with a bow and leading the Rampart faction (Dwarves, Wood Elves, Pegasi, Unicorns), Tarnum must track down a mythical “Dragontalker,” break into the deep Underworld to rescue captive Gold Dragon Mothers, steal the vial back, and push Mutare’s demonic and draconic legions all the way back to Nighon.

Gameplay Framework: Forest Sentinels vs. The Flying Circus

Because the entire campaign centers on the raw, natural ecosystem of the elven forests, the mechanics emphasize high mobility and devastating airborne clashes:

  • Rampart Dominance: Players primarily manage the Rampart town archetype. The early missions test your ability to micro-manage fragile elven archers against heavy frontline tanks, organically ramping up until you are fielding massive fleets of your own Green and Gold Dragons.
  • The Dragon Sandbox: Clash of the Dragons throws almost every single high-tier dragon variant from Heroes III directly into the combat grid. Aside from basic Red, Black, Green, and Gold variants, players must actively navigate around or fight neutral blocks of Rust Dragons (who spit armor-corroding acid) and mystical Faerie Dragons (who cast independent high-tier offensive magic mid-combat).

The Ultimate Scavenger Hunt: Power of the Dragon Father

True to the Heroes Chronicles blueprint, Tarnum’s stats, spellbook, and secondary skills persistently roll over from scenario to scenario. However, the expansion sets up a massive map-spanning item hunt:

Across several scenarios, hidden behind elite neutral creature stacks and locked quest guards, are the nine individual components of the Power of the Dragon Father combination artifact (including the Crown of Dragontooth, Dragonbone Greaves, Red Dragon Flame Tongue, and Dragon Scale Armor).

If players take the time to scour the map and assemble all nine pieces onto Tarnum before the final showdown, the super-artifact grants a massive +6 to all base attributes and renders your entire army completely immune to all low-and-mid-tier spells (Levels 1 through 4), effectively blinding Mutare’s combat magic specialists.


The Secret Crossover: Meet Waerjak

For lore enthusiasts tracking the macro-universe of Might and Magic, Clash of the Dragons features a massive Easter egg: it introduces a young barbarian orphan named Waerjak, whom Tarnum rescues and adopts as his foster son. While Waerjak plays a minor secondary role here, he is the exact character who grows up to be the central protagonist of Heroes of Might and Magic IV’s Stronghold campaign, carrying Tarnum’s tactical lessons into the next era of the franchise.


Summary & Modern Availability

Clash of the Dragons is highly regarded as one of the best-balanced and most satisfying entries in the Chronicles series. It offers an exceptional narrative that dives deep into Tarnum’s growing fatigue with his own immortality, and frames it against a colorful sandbox where elven tactical patience is tested by overwhelming draconic firepower.

Release Details

  • Original Release: November 14, 2000 (Originally sold as a low-cost standalone retail CD-ROM).
  • Digital Integration: Just like the rest of the saga, you don’t need to chase old physical box keys. The entire 8-scenario run is natively bundled inside Heroes Chronicles: All Chapters on GOG. Combined with the community’s universal HD Mod wrapper, it features clean 16:9 widescreen display scaling, fast turn calculations, and responsive mouse macros without touching the hand-drawn retro charm.

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Might and Magic

37 titles
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Heroes of Might and Magic III: Armageddon's Blade
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1999
Heroes of Might and Magic III:The Restoration of Erathia
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Heroes Chronicles: The Fiery Moon
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Heroes Chronicles: Clash of the Dragons
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2000
Heroes Chronicles: Masters of the Elements
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2000
Heroes Chronicles: Conquest of the Underworld
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Heroes Chronicles: Warlords of the Wasteland
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Heroes Chronicles: The World Tree
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Heroes of Might and Magic III: The Shadow of Death
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Heroes of Might and Magic: Quest for the Dragon Bone Staff
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2002
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Heroes of Might and Magic IV: Winds of War
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2004
Might and Magic Mobile
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2006
Heroes of Might and Magic V: Hammers of Fate
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Heroes of Might and Magic V
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Dark Messiah: Might and Magic
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Heroes of Might and Magic V: Tribes of the East
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Might & Magic: Clash of Heroes
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Might & Magic: Heroes VI
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