Might & Magic Heroes VII
Where to buy
Might & Magic Heroes VII (2015) was developed by Limbic Entertainment and published by Ubisoft with a very specific, high-pressure mandate: heal the rift. Following the extreme streamlining of Heroes VI, the community had grown highly fractured.
To salvage the franchise, Limbic pitched Heroes VII as a massive love letter to the golden eras of Heroes III and Heroes V. The developers formed a public “Shadow Council” portal, allowing hardcore fans to actively vote on everything from the baseline faction lineups to the collector’s edition contents. The resulting game was a mechanically deep, feature-rich strategy sandbox that successfully walked back the controversial deletions of its predecessor.
The Framing Device: Ivan’s Shadow Council
The narrative structure takes a highly refreshing, intimate approach to the lore of Ashan. Following the bloody collapse of the Falcon Empire, Duke Ivan Griffin is locked in a brutal war of succession. Exhausted by the endless slaughter, Ivan considers laying down his sword and calling a truce.
Before making his final choice, he assembles a Shadow Council—a round table of six trusted advisors representing the different global factions. The base game’s campaigns are framed as historical parables. Each advisor takes a turn telling Ivan a story from their faction’s bloody past to teach him a vital lesson about leadership, betrayal, and tactical sacrifice.
The Economic Reclamation: Reverting to Seven Resources
In an immediate apology to fans who hated Heroes VI’s simplified “four-resource diet,” Heroes VII proudly brought back the classic macro-economic bottleneck of a seven-resource ecosystem:
- Common Commodities: Gold, Wood, and Ore remain the foundational building blocks for structural town infrastructure.
- The Four Exotic Rarities: Consolidated into world-specific materials required for late-game magic guilds and champion units:
- Dragonblood Crystal: Vital for high-tier magical constructs and demonic rituals.
- Starsilver: A rare cosmic metal mined from fallen meteorites, highly coveted by the Academy and Sylvan elves.
- Shadowsteel: Dark, resonant ore essential for Necropolis and Dungeon war machines.
- Dragonsteel: Heavy, tempered structural metal favored by Haven knights and Dwarves.
Key Mechanical Evolutions
- The Flanking Revolution: Combat was heavily transformed by the introduction of a dynamic Flanking and Backstabbing system. If a melee unit positions itself to strike an opposing creature from its direct side quadrant, it inflicts significantly escalated damage. Striking a unit from its direct rear tile triggers a full Backstab multiplier, rendering defensive positioning and bottleneck management on the hex grid infinitely more critical.
- The Non-Random Skill Wheel: The game engineered a perfect compromise between the skill systems of Heroes V and VI. The iconic circular Skill Wheel returned, but the randomized level-up choices of Heroes V were thrown out. Players are handed full visibility of the wheel from Level 1, allowing them to precisely plan their progression path across Might, Magic, and Neutral archetypes.
- Sovereignty over Aggression: Limbic retained Heroes VI’s “Area of Control” rule (where resource mines are geographically tethered to a local Fort or Town). However, they completely disabled global Town Conversion. If you capture an enemy Necropolis castle, it stays an undead castle. This reintroduced the classic strategy headache of managing auxiliary foreign army loops, bolstered by the triumphant return of automated Caravans.
Faction Roster and Unit Tiers
Town progression is streamlined into Core, Elite, and Champion tiers. Every faction features three Core units, three Elite units, and two separate Champion blueprints. Just like Heroes IV, building one Champion dwelling permanently locks out the other in that specific settlement, forcing a choice between two ultimate forces:
| Faction | Faction Skill | Tier 4 Champion Unit Option A | Tier 4 Champion Unit Option B |
| Haven | Righteousness (Morale boosts) | Seraph/Celestial (High magic/resurrection support) | Swordmaster/Landsknecht (Brutal Might cleave damage) |
| Academy | Metamagic (Synergizes spellcasting loops) | Titan (Classic armored ranged artillery) | Rakshasa Kshatriya (High-speed multi-retaliation melee tank) |
| Necropolis | Necromancy (Reanimates dead foes via Dark Energy) | Grim Reaper/Spectral Dragon | Bone Dragon |
| Stronghold | Bloodrage (Stacks combat momentum and damage shields) | Ancient Behemoth | Cyclops |
| Sylvan | Nature’s Revenge (Applies hunter’s marks for critical hits) | Emerald Dragon | Ancient Treant |
| Dungeon | Shroud of Malassa (Grants stealth and ambush multipliers) | Black Dragon | Cave Hydra |
Expansions and Post-Launch Sandbox
Lost Tales of Axeoth (Free DLC – 2016)
In a massive gesture of goodwill to long-time series veterans, Limbic released a two-part campaign add-on built from original, unreleased text scripts written by Terry Ray back during Heroes IV’s development. It officially brought back classic Heroes IV music, campaign heroes (like Genevieve Seymour and Dogwoggle), and map artifacts.
Trial by Fire (Standalone Expansion – 2016)
This major expansion officially introduced the Fortress Faction, welcoming back the subterranean clans of the Dwarves. The faction brought back its signature Rune Magic system, allowing dwarven squads to consume physical raw materials (like wood or gems) directly from your kingdom’s global treasury to activate devastating, immediate combat buffs.
The Community Savior: The 7.5 Mod
While official support from Ubisoft ceased in late 2016, the game experiences a massive modern renaissance today via the fan-developed Heroes 7.5 Mod. This staggering, community-maintained overhaul dramatically optimizes the engine’s spotty memory pipeline, updates the AI script, integrates a vast list of new custom maps, and officially restores missing classic legacy factions like Inferno (Demons) and Tower back into the skirmish matchmaking menus.
Release Platforms & Timeline
- Might & Magic Heroes VII (Base Game):
- PC (Microsoft Windows): September 29, 2015
- Lost Tales of Axeoth (Free DLC Pack):
- Unity (Campaign 1): February 19, 2016
- Every Dog Has His Day (Campaign 2): April 14, 2016
- Trial by Fire (Standalone Expansion):
- PC (Microsoft Windows): August 4, 2016
- Modern Lifecycle: The definitive experience is preserved digitally on PC via the Might & Magic Heroes VII: Complete Edition bundle, seamlessly packaging the base game, both classic retro DLC tracks, the Dwarven expansion, and final official stability patches under a single installation client.
PC
Ubisoft















































