The Elder Scrolls: Blades
iOS (iPhone/iPad),
Nintendo Switch
Bethesda Softworks
Where to buy
The Elder Scrolls: Blades is a free-to-play mobile action RPG developed by Bethesda Game Studios and published by Bethesda Softworks, originally released for iOS and Android in 2019–2020 and for Nintendo Switch in June 2021. It was the studio’s attempt to bring first-person Elder Scrolls dungeon-crawling to mobile devices.
The game has been shut down. Servers went offline permanently on June 30, 2026. It was delisted from the App Store, Google Play, and Nintendo eShop in late March 2026 following an in-game announcement confirming the closure. As of the shutdown date, the game is fully inaccessible and no offline version has been made available.
Technical Specifications
| Attribute | Details |
|---|---|
| Developer | Bethesda Game Studios |
| Publisher | Bethesda Softworks |
| Platform(s) | iOS · Android · Nintendo Switch |
| Early Access | March 27, 2019 (iOS, limited) |
| Full Release | May 2020 (iOS, Android) · June 16, 2021 (Switch) |
| Server Shutdown | June 30, 2026 |
| Genre | Action RPG, Dungeon crawler |
| Monetisation | Free-to-play with microtransactions |
| Mode(s) | Single-player, PvP (Arena) |
The Blades: Setting and Story
The Blades are an ancient order of Imperial agents and warriors who have served the Emperor of Tamriel across the franchise’s history — they appear as Oblivion’s palace guard in Morrowind, as the Emperor’s protectors in Oblivion, and as near-extinct fugitives hunted by the Thalmor in Skyrim. In Blades, the player takes the role of a Blades agent whose order has been destroyed following the Great War with the Aldmeri Dominion — the same conflict that forms the political backdrop of Skyrim.
Returning to their home town and finding it in ruins, the player character sets about rebuilding it while investigating the forces responsible for the destruction. The story is set in a deliberately unspecified time period within Tamriel’s Fourth Era, in the region around Rivercrest — the same location referenced in The Elder Scrolls: Castles.
Gameplay: Dungeons and Town Rebuilding
Blades operated on two parallel tracks that alternated throughout a session.
The dungeon track delivered first-person hack-and-slash combat through procedurally generated corridors, boss rooms, and environmental challenges. The mobile controls translated swipe gestures into dodges, taps into attacks, and touch-held positions into blocks — an attempt to adapt the Elder Scrolls first-person perspective to touchscreen input. The combat was generally reviewed as functional and occasionally satisfying at the higher difficulty tiers.
The town track had the player constructing and upgrading buildings in their ruined home settlement: a smithy, a garden, an inn, residences for NPCs, and various other structures that provided resources and unlocked content. Materials collected in dungeons fed back into the town, and town upgrades unlocked new equipment options for the dungeons. The loop between the two systems was the game’s structural foundation.
Additional modes included the Abyss — an endless procedural dungeon with escalating challenge — and the Arena, a PvP mode in which players competed against each other’s characters in asynchronous or direct encounters.
The Monetisation Problem
Blades launched into early access in 2019 with a chest timer system that immediately dominated critical coverage and player reaction. Chests containing gear and materials were awarded through dungeon play, but opening them required waiting — small chests a few hours, larger chests substantially longer. Premium currency (Gems) could skip the timers. Multiple chest slots could be unlocked simultaneously, each on its own timer.
The system was not unusual by mobile free-to-play standards, but its application in an Elder Scrolls game — a franchise whose PC and console entries charge full price and have no microtransaction equivalent — produced a strongly negative reception. The mismatch between franchise expectations and mobile monetisation conventions defined critical coverage from the first day of early access through the full launch. Bethesda made several adjustments to the system over the game’s life, including adding the ability to open more chest slots simultaneously, but the fundamental architecture remained.
Nintendo Switch
The Nintendo Switch version, released on June 16, 2021 — roughly a year after the mobile full launch — was received somewhat more warmly than the mobile version. The physical controls improved the combat experience, and the Switch’s portable format suited the short-session dungeon structure. Metacritic scores for the Switch version were meaningfully higher than for the mobile releases, though still mixed. The Switch version did not receive any exclusive content but represented the platform on which the game played most comfortably.
Reception
The Elder Scrolls: Blades holds a “Generally Unfavorable” rating on Metacritic — the worst aggregate critical outcome of any Elder Scrolls title — driven primarily by reviews of the monetisation model rather than the underlying gameplay. Reviewers who bracketed the chest timers out of their assessments generally found the dungeon loop serviceable; reviewers who addressed the monetisation prominently — which was most of them — arrived at low scores.
The game drew over one million iOS downloads in the first week of early access, indicating strong brand-driven initial interest, but failed to sustain a player base that would make it commercially viable in the long run. It never achieved the cultural footprint of Fallout Shelter, the studio’s 2015 mobile benchmark.
Shutdown: June 30, 2026
Bethesda announced the shutdown via an in-game message in late March 2026. The game was simultaneously delisted from all storefronts. Players who already had it installed were able to continue playing until the shutdown date; new players could no longer download it. In the final weeks, Bethesda reduced all in-game store items to one Gem or one Sigil each and distributed a free bundle of premium currency, giving existing players access to content they might not have previously unlocked.
No reason for the shutdown was given publicly beyond the implicit one: the game was no longer commercially viable. No offline mode was announced or made available. After June 30, 2026, The Elder Scrolls: Blades became permanently inaccessible.
Blades was the second consecutive Bethesda Elder Scrolls spin-off to close, following The Elder Scrolls: Legends — a collectible card game — which shut down on January 30, 2025. The Elder Scrolls: Castles, the studio’s current mobile Elder Scrolls product, remained active as of the shutdown date.



























