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The Elder Scrolls: Blades

12 May 2020 Released E Metascore 42

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Nintendo eShop
Nintendo eShop
Switch / Switch 2
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The Elder Scrolls: Blades is a free-to-play mobile action RPG developed by Bethesda Game Studios and published by Bethesda Softworks, originally released for iOS and Android in 2019–2020 and for Nintendo Switch in June 2021. It was the studio’s attempt to bring first-person Elder Scrolls dungeon-crawling to mobile devices.

The game has been shut down. Servers went offline permanently on June 30, 2026. It was delisted from the App Store, Google Play, and Nintendo eShop in late March 2026 following an in-game announcement confirming the closure. As of the shutdown date, the game is fully inaccessible and no offline version has been made available.

Technical Specifications

AttributeDetails
DeveloperBethesda Game Studios
PublisherBethesda Softworks
Platform(s)iOS · Android · Nintendo Switch
Early AccessMarch 27, 2019 (iOS, limited)
Full ReleaseMay 2020 (iOS, Android) · June 16, 2021 (Switch)
Server ShutdownJune 30, 2026
GenreAction RPG, Dungeon crawler
MonetisationFree-to-play with microtransactions
Mode(s)Single-player, PvP (Arena)

The Blades: Setting and Story

The Blades are an ancient order of Imperial agents and warriors who have served the Emperor of Tamriel across the franchise’s history — they appear as Oblivion’s palace guard in Morrowind, as the Emperor’s protectors in Oblivion, and as near-extinct fugitives hunted by the Thalmor in Skyrim. In Blades, the player takes the role of a Blades agent whose order has been destroyed following the Great War with the Aldmeri Dominion — the same conflict that forms the political backdrop of Skyrim.

Returning to their home town and finding it in ruins, the player character sets about rebuilding it while investigating the forces responsible for the destruction. The story is set in a deliberately unspecified time period within Tamriel’s Fourth Era, in the region around Rivercrest — the same location referenced in The Elder Scrolls: Castles.

Gameplay: Dungeons and Town Rebuilding

Blades operated on two parallel tracks that alternated throughout a session.

The dungeon track delivered first-person hack-and-slash combat through procedurally generated corridors, boss rooms, and environmental challenges. The mobile controls translated swipe gestures into dodges, taps into attacks, and touch-held positions into blocks — an attempt to adapt the Elder Scrolls first-person perspective to touchscreen input. The combat was generally reviewed as functional and occasionally satisfying at the higher difficulty tiers.

The town track had the player constructing and upgrading buildings in their ruined home settlement: a smithy, a garden, an inn, residences for NPCs, and various other structures that provided resources and unlocked content. Materials collected in dungeons fed back into the town, and town upgrades unlocked new equipment options for the dungeons. The loop between the two systems was the game’s structural foundation.

Additional modes included the Abyss — an endless procedural dungeon with escalating challenge — and the Arena, a PvP mode in which players competed against each other’s characters in asynchronous or direct encounters.

The Monetisation Problem

Blades launched into early access in 2019 with a chest timer system that immediately dominated critical coverage and player reaction. Chests containing gear and materials were awarded through dungeon play, but opening them required waiting — small chests a few hours, larger chests substantially longer. Premium currency (Gems) could skip the timers. Multiple chest slots could be unlocked simultaneously, each on its own timer.

The system was not unusual by mobile free-to-play standards, but its application in an Elder Scrolls game — a franchise whose PC and console entries charge full price and have no microtransaction equivalent — produced a strongly negative reception. The mismatch between franchise expectations and mobile monetisation conventions defined critical coverage from the first day of early access through the full launch. Bethesda made several adjustments to the system over the game’s life, including adding the ability to open more chest slots simultaneously, but the fundamental architecture remained.

Nintendo Switch

The Nintendo Switch version, released on June 16, 2021 — roughly a year after the mobile full launch — was received somewhat more warmly than the mobile version. The physical controls improved the combat experience, and the Switch’s portable format suited the short-session dungeon structure. Metacritic scores for the Switch version were meaningfully higher than for the mobile releases, though still mixed. The Switch version did not receive any exclusive content but represented the platform on which the game played most comfortably.

Reception

The Elder Scrolls: Blades holds a “Generally Unfavorable” rating on Metacritic — the worst aggregate critical outcome of any Elder Scrolls title — driven primarily by reviews of the monetisation model rather than the underlying gameplay. Reviewers who bracketed the chest timers out of their assessments generally found the dungeon loop serviceable; reviewers who addressed the monetisation prominently — which was most of them — arrived at low scores.

The game drew over one million iOS downloads in the first week of early access, indicating strong brand-driven initial interest, but failed to sustain a player base that would make it commercially viable in the long run. It never achieved the cultural footprint of Fallout Shelter, the studio’s 2015 mobile benchmark.

Shutdown: June 30, 2026

Bethesda announced the shutdown via an in-game message in late March 2026. The game was simultaneously delisted from all storefronts. Players who already had it installed were able to continue playing until the shutdown date; new players could no longer download it. In the final weeks, Bethesda reduced all in-game store items to one Gem or one Sigil each and distributed a free bundle of premium currency, giving existing players access to content they might not have previously unlocked.

No reason for the shutdown was given publicly beyond the implicit one: the game was no longer commercially viable. No offline mode was announced or made available. After June 30, 2026, The Elder Scrolls: Blades became permanently inaccessible.

Blades was the second consecutive Bethesda Elder Scrolls spin-off to close, following The Elder Scrolls: Legends — a collectible card game — which shut down on January 30, 2025. The Elder Scrolls: Castles, the studio’s current mobile Elder Scrolls product, remained active as of the shutdown date.

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The Elder Scrolls

20 titles
View all →
1994
The Elder Scrolls: Arena
The Elder Scrolls: Arena
PC
1996
The Elder Scrolls II: Daggerfall
The Elder Scrolls II: Daggerfall
PC
1997
An Elder Scrolls Legend: Battlespire
An Elder Scrolls Legend: Battlespire
PC
1998
The Elder Scrolls Adventures: Redguard
The Elder Scrolls Adventures: Redguard
PC
2002
The Elder Scrolls III: Tribunal
The Elder Scrolls III: Tribunal
PC Xbox
80
2002
The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind
PC Xbox
87
2003
The Elder Scrolls III: Bloodmoon
The Elder Scrolls III: Bloodmoon
PC
85
2006
The Elder Scrolls IV: Knights of the Nine
The Elder Scrolls IV: Knights of the Nine
PC PS 3 Xbox 360
81
2006
The Elder Scrolls IV: Oblivion
The Elder Scrolls IV: Oblivion
PC PS 3 Xbox 360
94
2007
The Elder Scrolls IV: Shivering Isles
The Elder Scrolls IV: Shivering Isles
PC PS 3 Xbox 360
86
2011
The Elder Scrolls V: Skyrim
The Elder Scrolls V: Skyrim
Nintendo Switch Nintendo Switch 2 PC PS 3 PS4 +4
96
2012
The Elder Scrolls V: Skyrim – Dragonborn
The Elder Scrolls V: Skyrim – Dragonborn
Nintendo Switch Nintendo Switch 2 PC PS 3 PS4 +4
82
2012
The Elder Scrolls V: Skyrim – Hearthfire
The Elder Scrolls V: Skyrim – Hearthfire
Nintendo Switch Nintendo Switch 2 PC PS 3 PS4 +4
54
2012
The Elder Scrolls V: Skyrim – Dawnguard
The Elder Scrolls V: Skyrim – Dawnguard
Nintendo Switch Nintendo Switch 2 PC PS 3 PS4 +4
73
2014
The Elder Scrolls Online
The Elder Scrolls Online
PC PS4 PS5 Xbox One Xbox Series X/S
71
2017
The Elder Scrolls: Legends
The Elder Scrolls: Legends
Android iOS (iPhone/iPad) PC
80
2020
The Elder Scrolls: Blades
The Elder Scrolls: Blades CURRENT
iOS (iPhone/iPad) Nintendo Switch
42
2024
The Elder Scrolls: Castles
The Elder Scrolls: Castles
Android iOS (iPhone/iPad)
56
2025
The Elder Scrolls IV: Oblivion Remastered
The Elder Scrolls IV: Oblivion Remastered
Nintendo Switch 2 PC PS5 Xbox Series X/S
80
The Elder Scrolls VI
The Elder Scrolls VI

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