PC
Blizzard Entertainment



World of Warcraft: Shadowlands is the 2020 expansion pack for Blizzard Entertainment’s genre-defining MMORPG. Tasked with course-correcting the franchise after the deeply divisive Battle for Azeroth, Shadowlands started with a massive surge of momentum and some of the most player-friendly leveling changes in the game’s history. However, it quickly descended into one of the most tumultuous and notoriously difficult eras in World of Warcraft, plagued by massive content droughts, real-world studio controversies, and deeply stubborn design philosophies.
The narrative begins with a shocking cinematic spectacle: Sylvanas Windrunner confronts the Lich King, Bolvar Fordragon, atop Icecrown Citadel. Instead of claiming the crown for herself, she physically shatters the Helm of Domination, tearing open a hole in the sky and breaking the veil between the mortal realm and the Shadowlands (the Warcraft afterlife). With the cosmic machine of death broken, all souls are being funneled directly into The Maw—a realm of eternal torment ruled by the enigmatic Jailer (Zovaal). Players must venture into the afterlife, align with the four ruling Covenants, and restore Anima (soul essence) to the realms of the dead before the Jailer unravels reality itself.
Gameplay
Shadowlands introduced the game’s first-ever “Level Squish,” mathematically reducing the level cap from 120 back down to 60. This was accompanied by a total structural overhaul to how new and veteran players navigated the game.
Key gameplay mechanics and additions include:
- The Level Squish & Chromie Time: Leveling from 1 to 120 had become a disjointed, incoherent slog. The squish streamlined the entire process. Furthermore, “Chromie Time” was introduced, allowing players to simply speak to a bronze dragon and level their character from 10 to 50 exclusively within one historical expansion of their choice, creating a cohesive, heavily accelerated leveling experience.
- Exile’s Reach: A brand-new, modernized tutorial island was added for completely new players, smoothly teaching them the absolute basics of movement, combat, and class mechanics before funneling them into a miniature dungeon.
- The Covenants: The central pillar of the expansion’s endgame. Players had to permanently align themselves with one of four afterlife factions: the angelic Kyrian (Bastion), the undead Necrolords (Maldraxxus), the nature-bound Night Fae (Ardenweald), or the vampiric Venthyr (Revendreth). Joining a Covenant granted unique class abilities, a massive Sanctum to upgrade, and a “Soulbind” talent tree.
- Torghast, Tower of the Damned: A highly ambitious, endlessly scaling roguelike dungeon located in the Maw. Players could run Torghast solo or with a group, collecting wildly overpowered, temporary “Anima Powers” that fundamentally altered how their class played for that specific run. Clearing Torghast rewarded “Soul Ash,” the currency required to craft customizable Legendary armor pieces.
- Expanded Customization: Shadowlands drastically expanded character creation, finally uncoupling eye color from face shapes and introducing hundreds of new skin tones, tattoos, hairstyles, and jewelry options, heavily focusing on diverse representation for human characters.
Development and Legacy
Originally scheduled for October 2020, Shadowlands was delayed to November 23, 2020, due to the developers needing more time to balance the deeply tangled endgame systems. Upon launch, it was the fastest-selling PC game of all time (until it was beaten by Cyberpunk 2077 a few weeks later). The zone design, particularly the gothic castles of Revendreth and the ethereal forests of Ardenweald, was universally praised.
However, the expansion’s legacy is incredibly bleak. Shadowlands suffered from the most agonizing content droughts in the history of the franchise. Due to a combination of the COVID-19 pandemic completely shifting Blizzard to remote work, and the massive, horrifying workplace discrimination lawsuit filed against Activision Blizzard in 2021, development ground to a near-halt. Patch 9.1 (Chains of Domination) took a staggering 218 days to release.
Mechanically, the community violently clashed with the developers over “Borrowed Power.” The developers rigidly locked player power (class abilities) behind the Covenant system, trying to enforce “meaningful RPG choices.” In reality, this meant players were actively punished for wanting to play multiple aspects of the game (e.g., a Venthyr ability might be mathematically required for Raiding, but absolutely useless in PvP, forcing players into agonizing compromises). Blizzard eventually relented and allowed free Covenant swapping late in the expansion, but the damage to player trust was already done.
Narratively, the expansion is widely considered the absolute lowest point in Warcraft lore. The main villain, Zovaal the Jailer, was poorly established and ultimately used to retroactively rewrite the entire history of the franchise (claiming he had secretly orchestrated the events of Warcraft III and every subsequent expansion), which infuriated the hardcore lore community.
Today, Shadowlands is largely remembered as the crucial breaking point. The massive community exodus during this era directly forced the current World of Warcraft development team to completely abandon their stubborn “borrowed power” philosophies and finally embrace the player-friendly, account-wide, evergreen systems that define modern WoW today.
Key Features:
- The Level Squish — Experience a heavily modernized, streamlined leveling process featuring the excellent “Exile’s Reach” tutorial and the expansion-spanning “Chromie Time.”
- The Four Covenants — Pledge your soul to Bastion, Maldraxxus, Ardenweald, or Revendreth to unlock massive Sanctums, unique armor sets, and signature class abilities.
- Torghast, Tower of the Damned — Dive into an endlessly replayable, roguelike dungeon to craft your own custom Legendary items.
- The Maw and Korthia — Brave the most dangerous, hostile zones in the game’s history, hiding from the ever-watchful Eye of the Jailer.
- Zereth Mortis — Conclude the expansion in the cosmic forge of the afterlife, battling through the Sepulcher of the First Ones to stop the Jailer from rewriting reality.
Release Platforms:
- Microsoft Windows (PC) / macOS — November 23, 2020
- (Included in the base retail World of Warcraft subscription).





























