Welcome to SaveGameVault
SpellForce 2: Faith in Destiny Cover Art

SpellForce 2: Faith in Destiny

Expansion of SpellForce 2: Shadow Wars
12 Jun 2012 Released T Metascore 55

Where to buy

Steam
Steam
Loading price...
View
GOG
GOG.com
DRM-free
View

SpellForce 2: Faith in Destiny is a 2012 standalone expansion to SpellForce 2. Developed by the Indian studio Trine Games and published by Nordic Games (now THQ Nordic), this release represents a highly turbulent, heavily criticized chapter in the franchise’s history. Releasing an agonizing five years after the phenomenal Dragon Storm, it was the very first SpellForce game produced without the involvement of the original German creators at Phenomic.

The narrative picks up roughly four years after the events of Dragon Storm. The portal network connecting the shattered islands of Eo has completely failed, leaving the various races isolated. Amidst this chaos, a terrifying new, demonic enemy known only as The Nameless emerges, threatening to wipe out all life. You play as a young, newly awakened Shaikan hero who is tasked with finding out the origins of the Nameless and forging new alliances to save the remnants of the world.

Gameplay

While Faith in Destiny ran on the exact same proprietary engine from 2006, Trine Games attempted to introduce a few new mechanics to spice up the aging formula.

Key gameplay mechanics and additions include:

  • The Nameless Faction: The expansion introduced a brand-new playable race for multiplayer and skirmish modes. The Nameless are a faction of demonic, shadowy creatures that rely heavily on dark magic and terrifying, twisted creature designs.
  • Rideable Mounts: For the first time in the franchise, players were given the ability to ride mounts. Your Avatar and companion heroes could traverse the large maps much faster by riding armored horses or even flying on the backs of dragons.
  • The “Domination” Multiplayer Mode: Faith in Destiny introduced a new MOBA-inspired multiplayer mode called Domination, where players fought over control points on the map to secure resources and slowly push the enemy back.
  • Familiar Footprint: Beyond these additions, the core gameplay loop remained identical to Shadow Wars. You still managed a 50/50 split between action-RPG dungeon crawling with your party and RTS base-building using the Realm, Clans, Pact, and Shaikan factions.

Development and Legacy

The development of Faith in Destiny was famously a nightmare. After the original publisher, JoWooD, went bankrupt, the rights were eventually scooped up by Nordic Games. The project was handed to Trine Games, who had to painstakingly reverse-engineer Phenomic’s aging 2006 engine.

The game was delayed multiple times over several years. When it finally released in June 2012, the reception was overwhelmingly negative. Reviewers and hardcore fans criticized the game for feeling incredibly dated—an engine built for 2006 simply couldn’t hold up in 2012. Furthermore, the game was plagued by severe bugs, notoriously terrible voice acting, poor pathfinding, and a surprisingly short campaign (clocking in at around 12–15 hours) that ended on an abrupt cliffhanger.

Despite its flaws, Faith in Destiny serves as an important, albeit clunky, bridge in the franchise’s history. It proved that Nordic Games was interested in keeping the SpellForce IP alive. They would later try to rectify the story’s cliffhanger with one final, slightly better-received SpellForce 2 standalone expansion in 2014 (Demons of the Past), before finally retiring the aging engine and greenlighting the modern masterpiece that became SpellForce 3.

Key Features:

  • The Nameless Threat — Battle against a brand-new, demonic faction attempting to conquer the isolated islands of Eo.
  • Mount Up — Traverse the world faster than ever before by utilizing the newly introduced rideable horses and dragons.
  • Domination Multiplayer — Test your RTS skills in a new, control-point-focused multiplayer mode heavily inspired by the rise of MOBAs.
  • A New Shaikan — Customize a brand-new hero and party of companions, utilizing the familiar, cross-class skill trees of the base game.
  • Standalone Release — Play the campaign without needing to own the original Shadow Wars or Dragon Storm installments.

Release Platforms:

  • Microsoft Windows (PC) — June 19, 2012
  • (Available on Steam and GOG.com as a standalone title).

User reviews

Log in to leave a review.

Loading reviews...

Spellforce

11 titles
View all →
2003
SpellForce: The Order of Dawn
SpellForce: The Order of Dawn
PC
74
2004
SpellForce: Shadow of the Phoenix
SpellForce: Shadow of the Phoenix
PC
2004
SpellForce: The Breath of Winter
SpellForce: The Breath of Winter
PC
2006
SpellForce 2: Shadow Wars
SpellForce 2: Shadow Wars
PC
80
2007
SpellForce 2: Dragon Storm
SpellForce 2: Dragon Storm
PC
2012
SpellForce 2: Faith in Destiny
SpellForce 2: Faith in Destiny CURRENT
PC
55
2014
SpellForce 2: Demons of the Past
SpellForce 2: Demons of the Past
54
2017
Spellforce 3
Spellforce 3
PC PS4 PS5 Xbox One Xbox Series X/S
73
2019
SpellForce 3: Soul Harvest
SpellForce 3: Soul Harvest
PC PS4 PS5 Xbox One Xbox Series X/S
80
2020
SpellForce 3: Fallen God
SpellForce 3: Fallen God
PC PS4 PS5 Xbox One Xbox Series X/S
77
2023
SpellForce: Conquest of Eo
SpellForce: Conquest of Eo
PC PS5 Xbox Series X/S
77

Similar games

Giants: Citizen Kabuto
Giants: Citizen Kabuto
2000 85
3 genres match
The Lord of the Rings: The Battle for Middle-earth
The Lord of the Rings: The Battle for Middle-earth
2004 82
Genre match
Tooth and Tail
Tooth and Tail
2017 80
Genre match
The Lord of the Rings: The Battle for Middle-earth II
The Lord of the Rings: The Battle for Middle-earth II
2006 79
Genre match
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king
2006 78
Genre match
Warhammer 40,000: Dawn of War IV
Warhammer 40,000: Dawn of War IV
Genre match