Tooth and Tail
Tooth and Tail is a 2017 “distilled” real-time strategy game developed and published by Pocketwatch Games. Born from the desire to make the RTS genre playable on a couch with a controller, it strips away the intimidating “click-fest” of 300-APM (Actions Per Minute) gameplay to focus on pure tactical decision-making, scouting, and composition.
It is a game of “populist uprising” set in a gritty, industrial world of anthropomorphic animals where the stakes are as literal as they get: there is a catastrophic food shortage, and the animals are fighting to decide who ends up on the dinner plate.
The Premise and Narrative
The story is set during a time of Great Famine and social upheaval. The animal society is divided into four factions, each representing a different political ideology sparked by the starvation of the masses. The “Meat” must be harvested, and since there’s no more grain, the lottery determines which citizens are eaten to keep the rest alive.
You play as a Flagbearer, a leader who rallies the starving commoners, the greedy merchant class, or the cold military elite into a civil war to seize control of the “Gristmills”—the central hubs of food production and the only way to ensure your faction’s survival.
Gameplay: The Distilled RTS
Tooth and Tail replaces the traditional cursor with a single, playable character. You don’t “god-click” units from the sky; you lead them from the front.
- Flagbearer Controls: You physically move your Commander across the battlefield. Your units follow you, and you issue simple commands to “Rally” (attack/move to your position) or “Retreat” (return to base).
- Loadout Strategy: Before a match begins, you choose a “deck” of 6 units from a pool of 20. This allows for massive strategic variety, from “cheese” strategies involving hidden mines and turrets to slow, heavy-hitter compositions featuring minigun-toting Badgers.
- Procedural Maps: To prevent players from simply memorizing “perfect” build orders, every map is randomly generated. This places a massive premium on scouting; you must find the enemy’s location and the best expansion plots in real-time.
- The Gristmill Economy: There is only one resource: Food. You build farms around Gristmills to generate it. If your farms are destroyed, your production stops instantly, leading to fast-paced “harassment” gameplay.
Visual Style and Atmosphere
The game features a stunningly detailed, top-down pixel-art style that belies its grim subject matter. The aesthetic is heavily inspired by the Russian Revolution and 19th-century socio-political aesthetics, featuring mice in trench coats, drunk squirrels with jugs of moonshine, and aristocratic boars. The atmosphere is elevated by an accordion-driven, frantic folk soundtrack by Austin Wintory, which perfectly captures the feeling of a desperate, back-alley revolution.
Key Features:
- The “No-Click” RTS — Designed from the ground up to be perfectly balanced for both controllers and keyboards.
- Short, Intense Matches — Games are designed to last between 5 and 12 minutes, making it the “espresso shot” of the RTS world.
- Procedural Generation — Every match is a new puzzle, ensuring that adaptability beats rote memorization.
- Couch Co-op & Competition — Features full split-screen support, a rarity for the genre, along with cross-platform online play.
- Satirical Narrative — A surprisingly deep and dark single-player campaign that explores the cannibalistic politics of a starving society.
Release Dates:
- PC (Windows, Mac, Linux) & PS4 — September 12, 2017.
- Nintendo Switch — August 2020 (as part of the Tooth and Tail: Red August update).
- Modern Status — Still maintains a dedicated cult following in 2026, often cited as the gold standard for “accessible but deep” strategy design.
Nintendo Switch
PC