Kingdom Under Fire: Heroes
Deep Silver, Incredi Soft,
Microsoft Game Studios
Kingdom Under Fire: Heroes (2005) is the massive standalone prequel to The Crusaders, acting as a “Volume 2” that expands nearly every facet of the original’s tactical-action formula. Developed by Phantagram for the original Xbox, it fills in the narrative gaps of the Bersian War while ramping up the difficulty and unit variety to satisfy veterans who had already mastered the first game’s brutal combat.
More Heroes, More Blood
While The Crusaders followed four main protagonists, Heroes nearly doubles the scope with seven new playable characters. Each campaign offers a unique perspective on the events leading up to the Great War:
- The Human Alliance: Follow the stoic Walter (Ecclesia), the heavy-hitting Rupert, and the agile Ellen.
- The Dark Legion: Command the powerful Leinhart (the half-vampire prince), the monstrous Urukubarr, the cunning Morene, and the Dark Elf Cirith.
- Unique Playstyles: Unlike Gerald or Kendal from the first game, these heroes feature more specialized combat mechanics, from Ellen’s ranged-melee hybrid style to Urukubarr’s sheer, slow-moving destructive power.
Refined Tactical Depth
Heroes doesn’t just add more content; it polishes the “RTT-meets-Brawler” engine with several key refinements:
- Increased Difficulty: The AI is notably more aggressive. Enemy units use flanking maneuvers more effectively and are quicker to counter-attack your support units (like archers or sappers).
- Expanded Unit Roster: New units enter the fray, including the Fire Wraiths and specialized Heavy Cavalry variants. You have more granular control over your army’s evolution, allowing for even more specific “anti-meta” builds.
- Environmental Lethality: The maps in Heroes lean harder into tactical hazards. You’ll find yourself fighting through denser forests, more complex elevation changes, and chokepoints that require perfect timing of your “Officers’ Spells” to break through.
The Multiplayer Evolution
At the time of its release, Heroes was a pioneer for Xbox Live strategy gaming.
- Spectator Mode: One of the first console games to allow players to watch live matches, a precursor to modern “Esports” features.
- Troop Matching: A mode that allowed players to bring their customized, leveled-up armies from the single-player campaign into the online arena to test their builds against other humans.
Key Features
- Seven Full Campaigns — A massive amount of single-player content that provides a deep dive into the lore and backstories of the world of Bersia.
- The “Pre-Crusaders” Story — Witness the origins of the conflict and see how iconic characters like Regnier and Gerald rose to power.
- Massive Tactical Melees — Maintain the series’ hallmark transition from top-down strategy to visceral, combo-heavy 3D action.
- Customizable Army Growth — Spend gold and EXP to evolve your units through complex branching class trees, turning peasants into elite knights or bone-dragons.
- Heavy Metal Fantasy — Continues the tradition of high-energy shredding soundtracks that emphasize the “over-the-top” nature of the combat.
Summary
Kingdom Under Fire: Heroes is the ultimate refinement of the Phantagram “Golden Era.” It took an already successful hybrid and injected it with more variety, a higher skill ceiling, and a deeper narrative lens. It is often remembered as the “darker, harder” sibling to The Crusaders, proving that in the world of Bersia, there are no small battles—only legends in the making.
Release Platforms
- Xbox (Original) — September 20, 2005
- PC (Windows via Steam/GOG) — June 20, 2020 (Remastered Edition)
PC
Xbox




