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Silent Hill: Book of Memories

16 Oct 2012 Released 18+ Metascore 58

Silent Hill: Book of Memories is a 2012 action role-playing hack-and-slash game developed by WayForward Technologies and published by Konami. Released exclusively for the PlayStation Vita, it is undoubtedly the most bizarre, radical departure in the history of the franchise. It completely abandons the series’ signature psychological survival horror in favor of becoming a multiplayer, isometric dungeon crawler.

Core Concept and Story

For the first time in the franchise, you do not play as a pre-defined protagonist with a deeply troubled past. Instead, the game starts with a full character creator where you design your own custom teenager/young adult.

On your character’s birthday, you receive a mysterious, blank book delivered by an enigmatic mailman (Howard Blackwood, a character who also appears in Silent Hill: Downpour). You quickly discover that this “Book of Memories” contains your entire life story up to that exact moment. By writing in the book, you can literally alter your own past and manipulate the real world to your advantage. However, rewriting history comes at a massive cost: doing so drags you into a series of terrifying, labyrinthine nightmare worlds where you must battle the physical manifestations of your karma (divided into Blood, Light, and Steel) to make the changes permanent.

Gameplay and Features

If you go into Book of Memories expecting a traditional Silent Hill experience, you will be deeply confused. The game operates almost exactly like a bite-sized, horror-themed version of Diablo:

  • Isometric Dungeon Crawling: The cinematic, claustrophobic camera angles are entirely gone. The game is played from a top-down, isometric perspective as you explore randomly generated, maze-like dungeon rooms, hunting for keys, puzzle pieces, and the exit.
  • Multiplayer Co-Op: This was the franchise’s first and only attempt at multiplayer. The entire game was designed around 4-player online drop-in/drop-out co-op, encouraging you and your friends to team up, share loot, and revive each other while bashing monsters.
  • RPG Mechanics and Loot: It is a full-blown RPG. You manage a constantly expanding inventory, equip different accessories to boost your stats, level up your character, and constantly swap out melee weapons (like steel pipes, swords, and guitars) because they suffer from a highly aggressive weapon degradation system.
  • The “Greatest Hits” Bestiary: Because the game doesn’t focus on a single protagonist’s psychological trauma, it throws narrative logic out the window and functions as a massive monster mash. You will find yourself fighting almost every iconic creature from the franchise’s history simultaneously—meaning you can team up with three friends to beat up Silent Hill 2‘s Pyramid Head, Silent Hill 3‘s Nurses, and Silent Hill: Origins’ Butcher in the same room using a laser sword.

Reception and The Fan Backlash

Upon its release in 2012, Silent Hill: Book of Memories was met with highly Mixed to negative reviews and faced intense backlash from the hardcore community.

As a standalone, budget-friendly Vita dungeon crawler, some reviewers admitted it was mildly competent, praising WayForward for delivering a functional, decent-looking multiplayer RPG for Sony’s new handheld. The soundtrack, composed by Daniel Licht (with Mary Elizabeth McGlynn returning for vocals), was also a notable highlight.

However, as a Silent Hill game, it was considered a disaster. Fans deeply resented the complete abandonment of atmospheric horror, puzzle-solving, and mature storytelling. Turning deeply symbolic, trauma-induced monsters like Pyramid Head into generic “boss mobs” that you mindlessly grind for loot was seen by many purists as the ultimate disrespect to the franchise’s legendary lore.

Quick Note

Silent Hill: Book of Memories is the franchise’s deeply weird, isometric black sheep.

In short: If you want a terrifying, psychological narrative that will keep you awake at night, look literally anywhere else in the series. But if you own a PS Vita, accept the game as a completely non-canon, goofy spin-off, and just want to play a portable Diablo-lite where you can smack classic horror monsters with an electric guitar, it is a fascinatingly weird footnote in Konami’s history.

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Silent Hill

11 titles
View all →
1999
Silent Hill
Silent Hill
PS 1
86
2001
Silent Hill 2
Silent Hill 2
PC PS 2 Xbox
89
2003
Silent Hill 3
Silent Hill 3
PC PS 2
85
2004
Silent Hill 4: The Room
Silent Hill 4: The Room
PC PS 2 Xbox
76
2008
Silent Hill Homecoming
Silent Hill Homecoming
PC PS 3 Xbox 360
70
2009
Silent Hill: Shattered Memories
Silent Hill: Shattered Memories
PS 2 PSP Wii
79
2012
Silent Hill: Downpour
Silent Hill: Downpour
PS 3 Xbox 360
64
2012
Silent Hill: Book of Memories
Silent Hill: Book of Memories CURRENT
PS Vita
58
2024
Silent Hill 2 (2024)
Silent Hill 2 (2024)
PC PS5 Xbox Series X/S
86
2025
Silent Hill f
Silent Hill f
PC PS5 Xbox Series X/S
86
SILENT HILL: Townfall
SILENT HILL: Townfall
PC PS5

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