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GTA 6 Launch Could Cost the US Economy $1 Billion

killburger
October 21, 2026 3 min read 0 Comments
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An economics professor has projected that the November 19 launch of GTA 6 could cost the US economy roughly $1 billion, driven by an estimated 1.5 million workers choosing to call in sick rather than show up to their jobs on release day.

Where the Numbers Come From

According to GamesRadar, the projection comes from an economics professor at Pompeu Fabra University in Barcelona, citing figures first reported by International Business Times. The math behind it is straightforward: the average yearly output of a US worker sits at around $70,000. Spread that across 1.5 million absent employees and you arrive at a short-term productivity dip of roughly 2%. The professor is clear that this is an academic projection, not an official economic forecast.

The reasoning is simple enough. Players have waited 13 years since GTA 5 arrived, and for a large portion of the audience, logging into work on launch day is simply not a priority.

Who Is Most Likely to Call In Sick

The professor identifies men aged 18 to 30 as the group most likely to pull a sick day, with the technology sector expected to absorb the biggest hit. GamesRadar notes this demographic mirrors the pattern seen when GTA 5 launched, making it a reasonable baseline for the projection.

The economic ripple does not stop at absenteeism, either. Workers who do show up may still take a performance hit, whether from late nights playing the game or spending office hours talking about it with colleagues.

Does It Actually Matter?

Probably not in any lasting sense. As GamesRadar points out, the projection itself acknowledges that any lost productivity would likely be offset by the revenue Rockstar Games and Take-Two Interactive generate from selling the game. Money not earned by absent workers does not simply vanish from the economy.

That said, the stat has taken on a life of its own in gaming circles, and some employers appear to be getting ahead of it. Several companies have already announced plans to close or reduce operations on GTA 6 launch day, reasoning that staff will be distracted regardless of whether they physically show up.

A Pattern the Industry Knows Well

Large game launches have a history of disrupting workforce productivity in measurable ways, even if the disruption is temporary. GTA 6 is shaping up to be one of the most anticipated software releases in years, and Rockstar’s track record with open-world releases suggests the player turnout on day one will be significant. Whether employers treat November 19 as a standard workday or quietly plan around it remains to be seen.

Sources: GamesRadar

About killburger

Editor at SaveGameVault. Passionate about gaming news and mods.

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