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StarCraft 64

13 Jun 2000 Released Metascore 80

StarCraft 64 is a 2000 real-time strategy (RTS) game co-developed by Blizzard Entertainment and Mass Media, and published by Nintendo. Releasing right at the tail end of the Nintendo 64’s lifecycle, the game was a wildly ambitious, somewhat clunky, yet incredibly impressive technical feat: squeezing one of the most complex, fast-paced PC games ever made onto a plastic 64MB cartridge.

The game is a nearly complete port of both the original 1998 StarCraft and its legendary expansion pack, Brood War. It features all six original campaigns, allowing console players to experience the massive, three-way galactic war between the Terrans, Zerg, and Protoss from the comfort of their living room couches.

Gameplay

Translating a game that famously requires hundreds of Actions Per Minute (APM) on a keyboard and mouse to the three-pronged Nintendo 64 controller required massive UI and mechanical compromises.

Key gameplay mechanics and adaptations include:

  • Controller UI: The traditional point-and-click interface was completely redesigned. Players used the analog stick to move a cursor across the screen. Pressing a button brought up a radial menu that allowed players to issue build, attack, or movement commands. While functional, it was vastly slower than playing on a PC.
  • Selection Limits: To make up for the lack of a mouse, the game featured several automation tools, such as selecting all combat units currently on screen with a single button press, or jumping the camera directly to a base under attack. However, players were still limited to selecting a maximum of 18 units at a time.
  • The Expansion Pak Requirement: StarCraft 64 heavily utilized the Nintendo 64 Expansion Pak (a RAM upgrade that plugged into the top of the console). If you played the game with the standard jumper pak, you could only play the vanilla StarCraft campaigns. To access the Brood War campaigns, you had to have the Expansion Pak installed.
  • Split-Screen Multiplayer: One of the most famous features of the port. With the Expansion Pak installed, two players could plug in a second controller and play a highly chaotic, vertically split-screen skirmish or co-op match against the AI. Given the limited screen real estate, it was incredibly easy to simply screen-cheat and look at your opponent’s base.
  • Exclusive Missions: The cartridge contained a handful of exclusive, hidden tutorial missions, but its crown jewel was Resurrection IV. This was a totally unique, canonical, two-player co-op mission where Jim Raynor and a Protoss warrior named Taldarin travel to the planet Braxis to rescue and de-infest the Zerg-corrupted UED Vice Admiral, Alexei Stukov. (Blizzard eventually remade this mission for the PC version years later).

Development and Legacy

Porting StarCraft to the N64 was handled primarily by Mass Media, a studio specializing in console ports. The technical challenges were staggering. They had to severely compress the game’s audio and cut nearly all of the famous pre-rendered CGI cinematics (replacing them with static text screens and in-engine voice-overs) just to make it fit on the cartridge.

Upon its release in June 2000, StarCraft 64 received positive reviews for its ambition and the sheer amount of content it offered, though critics universally acknowledged that the controller simply couldn’t replicate the precision of a mouse. The game was highly praised for retaining the flawless rock-paper-scissors balance of the PC version without dumbing down the AI.

Today, StarCraft 64 is highly regarded as a fascinating piece of gaming history. It never sparked a console esports revolution, and it is objectively the worst way to play the game competitively. However, for a specific generation of kids whose families couldn’t afford a high-end gaming PC in the late 90s, the bulky N64 cartridge was their first glorious introduction to Jim Raynor, Sarah Kerrigan, and the concept of “constructing additional Pylons.”

Key Features:

  • The Complete Epic — Experience the entirety of the original StarCraft and Brood War campaigns natively on a home console.
  • Couch Co-Op RTS — Hook up a second controller and battle a friend (or team up against the AI) in a chaotic, split-screen multiplayer mode.
  • Resurrection IV — Play the historically exclusive co-op campaign mission that canonically resurrected Alexei Stukov from the Zerg swarm.
  • Radial Interface — Master a completely redesigned, controller-friendly radial menu system designed to streamline base-building and unit command.
  • Expansion Pak Power — Utilize the N64 Expansion Pak to unlock the Brood War campaigns, enable split-screen, and enhance the game’s graphical resolution.

Release Platforms:

  • Nintendo 64 — June 13, 2000 (North America) / June 16, 2000 (Australia)
  • (The game was never released in Europe or Japan natively, though a modified, non-Brood War version was briefly available in Japan via the Nintendo Power flash RAM cartridge service).

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Starcraft

7 titles
View all →
1998
StarCraft: Brood War
StarCraft: Brood War
PC
1998
Starcraft
Starcraft
PC
88
2000
StarCraft 64
StarCraft 64 CURRENT
Nintendo 64
80
2010
StarCraft II: Wings of Liberty
StarCraft II: Wings of Liberty
PC
93
2013
StarCraft II: Heart of the Swarm
StarCraft II: Heart of the Swarm
PC
86
2015
StarCraft II: Legacy of the Void
StarCraft II: Legacy of the Void
PC
88
2017
StarCraft: Remastered
StarCraft: Remastered
PC
85

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