Company of Heroes
Android,
iOS (iPhone/iPad),
PC
Relic Entertainment
THQ
Where to buy
Company of Heroes is the legendary 2006 real-time strategy masterpiece developed by Relic Entertainment and originally published by THQ.
If Warhammer 40,000: Dawn of War was Relic testing the waters of squad-based, territory-control strategy, Company of Heroes was them perfecting the formula. Set during the grueling World War II invasion of Normandy, this game fundamentally shattered traditional RTS design. It completely abandoned the “tank-rush” mentality of the 90s, delivering a visceral, cinematic, and deeply tactical experience that felt like playing an interactive episode of Band of Brothers or Saving Private Ryan.
Today, it is still widely cited by critics and fans alike as one of the absolute greatest real-time strategy games ever created.
Gameplay and Tactical Revolution
Built on Relic’s brand-new, proprietary Essence Engine (combined with Havok physics), Company of Heroes introduced an unprecedented level of dynamic realism to the battlefield.
Key mechanical innovations included:
- The Territory Resource System: There are no peasants chopping wood or mining gold. The map is divided into sectors. To earn the game’s three resources—Manpower, Munitions, and Fuel—you must send infantry to physically capture and hold strategic points. Crucially, these points must remain connected to your headquarters via continuous supply lines. If the enemy captures a chokepoint and cuts off your territory, your resource income completely stalls.
- Dynamic Cover and Destructibility: The battlefield is not static. Infantry automatically dive behind sandbags, stone walls, and wrecked vehicles for directional cover. However, cover can be destroyed. A tank can literally drive through a brick wall to flank an enemy squad. Furthermore, artillery barrages dynamically deform the terrain; a massive explosion will leave a crater in the ground, which your infantry can then use as a makeshift foxhole.
- Directional Vehicle Armor: Tanks in Company of Heroes are not just massive health bars. The physics engine simulates actual ballistics and armor plating. The front of a Panther tank is nearly impenetrable to basic anti-tank weapons, but its rear armor is incredibly weak. Winning armored engagements requires intense micromanagement, flanking maneuvers, and engine-destroying ambushes.
- Squad Preservation and the Retreat Button: Infantry units are trained as full squads. If a squad takes heavy casualties, you don’t just let them die. The game features a mandatory Retreat command, which breaks the unit’s morale and makes them sprint uncontrollably back to your base, where you can reinforce the surviving members for a fraction of the cost of building a new squad. Preserving veteran units is critical to winning.
The Campaign and Commander Trees
The base game’s single-player campaign is a masterful, deeply emotional 15-mission narrative that follows the men of Able Company (part of the US 29th Infantry Division and the 101st Airborne). You lead American forces from the blood-soaked sands of Omaha Beach, through the hedgerow hell of Carentan, and ultimately into the brutal urban meat-grinder of the Falaise Pocket.
In both the campaign and multiplayer, players customize their playstyle via the Commander Tree. As you earn experience in a match, you unlock Command Points to spend on devastating global abilities. Playing as the Americans, you can choose between:
- Infantry Company: Focuses on defensive emplacements, artillery barrages, and deploying elite Rangers.
- Airborne Company: Allows you to paradrop paratroopers and anti-tank guns directly behind enemy lines and call in devastating P-47 Thunderbolt strafing runs.
- Armor Company: Speeds up vehicle production, unlocks self-repairing tanks, and culminates in the deployment of the massive M26 Pershing heavy tank.
(Note: The base game multiplayer featured two highly asymmetrical factions: The highly adaptable US Forces and the heavily entrenched, elite Wehrmacht).
Development and Legacy
Released in September 2006, Company of Heroes was a watershed moment in PC gaming. It won virtually every “Game of the Year” and “Strategy Game of the Year” award in existence, praised for its jaw-dropping graphics, terrifying audio design, and unparalleled tactical depth.
It was so successful that it spawned two massive standalone expansions (Opposing Fronts in 2007 and Tales of Valor in 2009), which added the British Army and the Panzer Elite to the multiplayer roster. The franchise would eventually continue with two full sequels (Company of Heroes 2 in 2013 and Company of Heroes 3 in 2023), but many hardcore purists still argue that the tight, perfectly balanced pacing of the 2006 original remains the absolute peak of the series.
Today, the game is flawlessly preserved. Relic successfully transitioned the multiplayer servers from the defunct GameSpy network over to Steamworks, re-releasing the game as the Company of Heroes – Legacy Edition, ensuring this masterpiece remains fully playable and highly populated two decades later.
Key Features:
- Cinematic Warfare — Experience the visceral terror and heroism of WWII with an engine that rivals Hollywood war films in visual and audio fidelity.
- Dynamic Destructibility — Exploit a fully destructible environment where buildings collapse, tanks crush walls, and artillery craters become vital infantry cover.
- Tactical Logistics — Master a brilliant economy based entirely on map control, capturing strategic sectors and defending vital supply lines.
- Asymmetrical Factions — Command the adaptable, numerous US Forces or the highly specialized, heavily armored German Wehrmacht in deeply competitive multiplayer.
- The Definitive WWII RTS — Play the game that completely redefined modern strategy mechanics, still supported and played by a massive community today.
Release Platforms:
- Microsoft Windows (PC) — September 11, 2006 (Currently available on Steam)
- macOS & Linux — 2012
- iOS (iPad) & Android — 2020 (A highly praised mobile port developed by Feral Interactive).






