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Rise of Nations: Thrones and Patriots

Rise of Nations: Thrones and Patriots

Expansion of Rise of Nations
27 Apr 2004 Released T Metascore 88

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Rise of Nations: Thrones and Patriots is the critically acclaimed 2004 expansion pack that significantly deepened the strategic complexity of the original Rise of Nations. Developed by Big Huge Games, it introduced a robust Government system, six new diverse nations, and four specialized “Conquer the World” campaigns that shifted the focus from broad historical progression to specific, high-stakes eras. It remains a benchmark for RTS expansions, blending the macro-strategy of the 4X genre with intense real-time tactical battles.


The Evolution of Governance: The Senate

The most impactful mechanical addition is the Senate building, which allows players to choose a political path for their nation. Each government type provides permanent economic or military bonuses and replaces the standard General unit with a unique, more powerful Patriot.

  • Early Ages: Players choose between Despotism (focused on military aggression) or a Republic (focused on economic growth).
  • Gunpowder Age: Advance to either a Monarchy (strengthening land units) or a Democracy (reducing building costs).
  • Industrial Age: Choose the final tier of Capitalism (boosting resource income) or Socialism (reducing unit costs and increasing military reinforcement). These choices are cumulative, allowing players to stack bonuses from previous tiers to create a highly specialized empire.

New Theaters of War: Conquer the World

Thrones and Patriots introduced four new narrative-driven Conquer the World (CTW) campaigns, each with unique strategic rules on the turn-based world map:

  • Alexander the Great: Follows Alexander’s conquest of the known world, introducing a choice to raze or incorporate conquered cities, which dynamically affects diplomatic relations with remaining foes.
  • Napoleon: A time-sensitive campaign where players must unify Europe through a mix of rapid conquest, alliances, and vassaling smaller states.
  • The New World: Features a three-way struggle between European colonial powers, Native American tribes, and the emerging United States. Americans must manage a unique tax burden to Great Britain until declaring independence.
  • The Cold War: Pits the United States against the Soviet Union in a clash of superpowers. It introduces Espionage missions and the ability to fire nuclear missiles directly from the strategic map, which can trigger an “Armageddon” game-over if used too recklessly.

Expanding the Roster

The expansion added six new civilizations, bringing the total to 24. Each features unique powers and specialized units:

  • The Americans: Benefit from a massive economic boost early on and can field unique Marine units and Humvees in later ages.
  • The Lakota: The only nation that can build structures outside their own territory and does not require farms to generate food.
  • The Persians: Focus on early-game dominance with massive War Elephants.
  • The Iroquois, Indians, and Dutch: Round out the roster with unique bonuses to forest movement, population growth, and trade income respectively.

Key Features

  • Six New Nations — Command the Americans, Dutch, Indians, Iroquois, Lakota, and Persians.
  • Dynamic Government System — Customize your nation’s bonuses through three tiers of political development.
  • Heroic Patriot Units — Utilize specialized leaders like the Despot or President to provide powerful combat auras to your armies.
  • Four Historical Campaigns — Experience era-specific strategy in Alexander the Great, Napoleon, the New World, and the Cold War scenarios.
  • Three New Wonders — Construct the Hanging Gardens, Forbidden City, and Red Fort to gain unique global advantages.
  • Scripted Multiplayer — Enhanced multiplayer support including the ability to use custom-made scripts for unique game modes.

Summary

Rise of Nations: Thrones and Patriots transformed a stellar RTS into a deep, historically immersive strategy masterpiece. By introducing the Senate and era-specific campaigns, it successfully captured the “political” side of nation-building alongside its existing military and economic pillars. It remains a definitive experience for players who want to see their choices as a Sovereign echo through the ages.

Release Platforms:

  • Microsoft Windows (PC) — April 27, 2004
  • Mac OS X — November 2004
  • Steam (Extended Edition) — Includes original and expansion

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Rise of Nations

4 titles
View all →
2003
Rise of Nations
Rise of Nations
PC
89
2004
Rise of Nations: Thrones and Patriots
Rise of Nations: Thrones and Patriots CURRENT
PC
88
2006
Rise of Nations: Rise of Legends
Rise of Nations: Rise of Legends
PC
84
2014
Rise of Nations: Extended Edition
Rise of Nations: Extended Edition
PC

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