PC
1C Company,
Microsoft Game Studios,
Xbox Game Studios
Where to buy
Rise of Nations: Rise of Legends is the 2006 science-fantasy successor to the historical strategy hit Rise of Nations. Developed by Big Huge Games and published by Microsoft Game Studios, it departs from history to embrace a vibrant world called Aio, where steampunk technology, Arabian magic, and high-tech “ancient alien” civilizations clash. By streamlining the complex economy of the original into a focused two-resource system, it emphasizes tactical combat, hero abilities, and the strategic expansion of massive, district-based cities.
A Tri-Polar Fantasy Conflict
The game centers on three radically different civilizations, each with its own unique aesthetics and mechanics:
- The Vinci: A steampunk faction inspired by Leonardo da Vinci and the Italian Renaissance. They utilize clockwork soldiers, steam-powered tanks, and ornate flying machines. Their unique Industrial Districts generate Prototype Points, which are spent at the Prototype Factory to unlock exclusive technologies and specialized units.
- The Alin: Drawing from Arabian Nights and Middle Eastern mythology, the Alin harness Sand, Fire, and Glass magic. Their armies consist of giant scorpions, salamanders, and glass dragons. They utilize Magus Districts to generate research points and can quickly summon temporary armies using their national power.
- The Cuotl: A civilization that blends ancient Mesoamerican culture with highly advanced “alien” technology. Their units are often massive stone-and-metal constructs powered by orbital lasers and energy shields. They rely on Reactor Districts for energy and Holy Districts to create healing auras around their cities.
City Expansion and the “Conquer the World” Campaign
Base building in Rise of Legends is defined by the City District system. Rather than placing individual buildings haphazardly, players expand their city centers by attaching Military, Merchant, and Palace districts, along with faction-specific unique districts. This growth increases population caps, defensive strength, and resource income, eventually turning small towns into sprawling “Great Cities”.
The single-player experience is anchored by the Conquer the World (CTW) campaign. Unlike the more open-ended campaign of the original Rise of Nations, this narrative-driven journey follows the inventor Giacomo as he travels across Aio to avenge his brother and unite the disparate nations against a mysterious threat. Players navigate a strategic map, choosing which territories to annex to gain permanent army upgrades and specialized “hero” units that carry over between battles.
Master Units and National Powers
For the ultimate tactical advantage, players can construct Master Units—colossal war machines that often require an entire late-game economy to field.
- Vinci: The Land Leviathan, a massive six-legged mechanical spider.
- Alin: The Glass Dragon, a towering flying beast made of enchanted glass.
- Cuotl: The City of Vengeance, a floating fortress that rains destruction from above.
Key Features
- Three Distinct Factions — Command the steampunk Vinci, the magical Alin, or the high-tech Cuotl, each with completely unique unit rosters and tech trees.
- District-Based Base Building — Expand cities modularly with specialized districts that change the city’s visual footprint and strategic capability.
- Simplified Resource Economy — Manage two core resources: Timonium (mined) and Wealth/Energy (generated via trade or reactors).
- Narrative Strategic Campaign — Lead Giacomo through a story-heavy “Conquer the World” mode featuring turn-based strategy and real-time tactical battles.
- Powerful Hero Units — Level up legendary champions like Giacomo, Lenora, and Arri, each possessing game-changing special abilities.
- Strategic National Powers — Unleash faction-wide abilities such as the Vinci’s Industrial Devastation or the Alin’s Summon Army.
Summary
Rise of Nations: Rise of Legends is a standout in the RTS genre for its bold commitment to its “science-fantasy” setting. By marrying the macro-strategy of the original series with the diverse, asymmetric gameplay typical of fantasy titles, it created a unique niche. It remains a cult favorite for its stunning art direction, imaginative unit designs, and the sheer satisfaction of seeing a clockwork army march against the light-beam weapons of ancient “gods”.
Release Platforms:
- Microsoft Windows (PC) — May 9, 2006


