Natural Selection 2
PC
Where to buy
Natural Selection 2 is a 2012 multiplayer multiplayer first-person shooter and real-time strategy hybrid (FPS/RTS) developed and published by Unknown Worlds Entertainment (the studio that would later go on to create the massive survival hit Subnautica). Released on October 31, 2012, exclusively for PC, it is the highly anticipated standalone sequel to one of the most beloved, ambitious, and wildly popular Half-Life mods of the early 2000s.
Core Concept: The FPS/RTS Hybrid
Natural Selection 2 completely breaks the mold of standard competitive shooters by forcing two distinct video game genres to collide in real-time.
The game pits two radically different factions against each other: the heavily armed human Frontiersmen (Marines) and the vicious, highly adaptable alien Kharaa.
What makes the game a masterpiece of multiplayer design is the Commander role. While the majority of the team plays the game as a standard, boots-on-the-ground first-person shooter, one player on each team steps inside a “Command Station.” For that player, the camera seamlessly shifts from a first-person view to a top-down, isometric camera, and the game instantly becomes StarCraft. The Commander is responsible for building bases, harvesting resources, researching tech trees, dropping health packs to players in firefights, and issuing waypoints—all while the human players on the ground act as their “RTS units.”
Gameplay and Asymmetrical Factions
The gameplay is defined by massive, brutal asymmetry. The two teams do not just have different weapons; they play completely different video games:
- The Frontiersmen (Marines): Playing as a Marine feels like a tense tactical shooter reminiscent of Aliens. Humans rely on tight formations, hitscan weaponry (assault rifles, shotguns, flamethrowers), and covering fire. Their Commander builds armories, places automated sentry turrets, and researches massive upgrades—culminating in the deployment of jetpacks and massive, walking Exosuits equipped with dual miniguns.
- The Kharaa (Aliens): Playing as the Kharaa is a chaotic, fluid, melee-focused experience. The Alien Commander does not build mechanical structures; instead, they spread a biological organic mass called Infestation (similar to Zerg Creep) across the map, which powers their structures and heals alien players. Alien players spawn as the Skulk—a fast, dog-sized creature that can permanently run on walls and ceilings to ambush Marines. As the team gathers resources, players can dynamically evolve into different lifeforms, including the flying Lerk, the teleporting assassin Fade, and the gargantuan, rhinoceros-like Onos that can smash through Marine defenses.
The Spark Engine and Community Legacy
Because Natural Selection 2 required such highly specific mechanics (handling dynamic, spreading organic infestation alongside complex lighting and both FPS and RTS perspectives simultaneously), Unknown Worlds decided not to use the Source Engine. Instead, they spent years building their own proprietary technology called the Spark Engine.
While this delayed the game’s release significantly, the final result was gorgeous, atmospheric, and highly moddable.
The game fostered an incredibly hardcore, tight-knit community. However, due to its intensely steep learning curve (requiring players to understand complex RTS economies while simultaneously needing twitch-shooter reflexes to hit a Skulk running on the ceiling at 60mph), it never achieved mainstream, blockbuster popularity.
In a massive display of trust, Unknown Worlds eventually transitioned the active development of the game directly over to a dedicated team of community modders (known as the CDT – Community Development Team), who continued to update, rebalance, and support the game for years while the core studio pivoted to creating Subnautica.
Quick Note
Natural Selection 2 is a brilliant, terrifying, and fiercely intelligent multiplayer experience.
In short: It successfully pulled off one of the hardest balancing acts in gaming history, seamlessly merging the cerebral, top-down tactical planning of a real-time strategy game with the fast-paced, visceral horror of a sci-fi arena shooter. If you have a team that actively communicates, there is nothing quite like it on the market.








