Welcome to SaveGameVault
SunAge (2007) Box Art

SunAge

30 Nov 2007 Released T Metascore 44
Genre Strategy
Platform PCPC
Developer Vertex4
Series SunAge

SunAge (2007) is a fascinating, beautifully stubborn time capsule of a real-time strategy game. Developed by Austrian indie studio Vertex 4, it was released at a time when the RTS genre was violently forcing everything into chunky, early-3D graphics.

SunAge deliberately went the other way, delivering a sci-fi RTS with breathtaking, ultra-detailed 2D isometric sprites that felt like a love letter to the golden era of Command & Conquer: Tiberian Sun and StarCraft.


The Earthly Extinction: Three Asymmetric Factions

The narrative takes place on a dying, war-ravaged future Earth where the remaining populations clash over dwindling resources and portals leading to a lush, alien planet called Elysium:

  • The Federacy: The remnants of traditional humanity. Forced to live under heavily protected, high-tech domes to survive the toxic atmosphere, their military style is industrial and utilitarian.
  • The Raak-Zun: The mutated descendants of the humans abandoned in the irradiated wastelands when the domes went up. They have formed a fanatical, scavenger cult driven by an evolutionary survival instinct and a deep, multi-generational hatred for the Federacy.
  • The Sentinels: A sleek, mysterious race of sentient robots guarding Elysium. They possess highly advanced alien technology, fielding drones, energy shields, and plasma weaponry.

The Logistics of Aggression: Transmitter Networks

One of SunAge’s most distinct and brilliant mechanical shakeups is its approach to power and base-building.

  • The Infinite Cord: You cannot build secondary Headquarters or drop bases freely across the map. Every factory, refinery, and defensive turret must be physically hooked up to your primary power grid.
  • Transmitter Lines: To expand to far-flung resource nodes, you must construct a line of Power Transmitters stretching all the way across the map.
  • The Raid Dynamic: This creates an absolute paradise for tactical hit-and-run tactics. If an enemy sets up an impenetrable frontline firebase, you don’t throw your army against their walls. Instead, you slip a small squad behind their lines, blow up a single, fragile power transmitter in the middle of the chain, and instantly cut power to their entire forward base, rendering their turrets useless.

Transformative Warfare: On-The-Fly Unit Toggling

Instead of cluttering the sandbox with fifty different single-purpose units, SunAge gives each faction roughly a dozen core units, but infuses them with dual-mode weapon switching:

  • Infantry units can instantly hot-swap their standard machine guns for high-damage sniper rifles.
  • Heavy bipedal walkers can pivot from rapid-fire gatling guns to armor-melting plasma cannons.
  • Main battle tanks can trade their offensive dual-cannons to enter a stationary, long-range radar support stance.

Because armor and damage types are strictly divided (Bullet, Explosive, Laser, Flame vs. Flak, Plated, Synthetic, Structural), winning a battle isn’t about mass-producing a single unit type; it requires you to actively toggle your frontline’s firing modes mid-combat to counter whatever the enemy is fielding.


The Overhaul: SunAge: Battle for Elysium

The original 2007 retail release of SunAge was notoriously plagued by bizarre, unintuitive UI shortcuts and buggy unit pathfinding that held its brilliant design hostage.

Recognizing the game’s cult potential, Vertex 4 spent years rebuilding the title based on community feedback, officially releasing SunAge: Battle for Elysium on Steam in 2014. This definitive edition salvaged the game, adding modern display scaling, overhauled squad selection mechanics, instant unit reaction times, and automated stances (Offensive, Defensive, Stand Ground).


Summary

SunAge is a gem for strategy purists who miss the tactile, macroscopic crunch of late-90s RTS games. It demands heavy spatial planning, forces you to constantly look for power-line vulnerabilities, and honors the raw aesthetic beauty of hand-crafted 2D sprites in a sci-fi landscape.

Release Platforms

SunAge: Battle for Elysium (Remaster): December 15, 2014 (Released digitally via Steam for both Windows and macOS, featuring the entirely rebuilt UI, pathfinding overhauls, and modernized system compatibility)

Microsoft Windows (PC): November 30, 2007 (Europe) / January 31, 2008 (North America)

User reviews

Log in to leave a review.

Loading reviews...

SunAge

2 titles
View all →
2007
SunAge
SunAge CURRENT
PC
44
2014
SunAge: Battle for Elysium
SunAge: Battle for Elysium
PC

Similar games

ParaWorld
ParaWorld
2006 71
Genre match
Blitzkrieg 3
Blitzkrieg 3
2017 68
Genre match
Warzone 2100
Warzone 2100
1999
Genre match
Empires: Dawn of the Modern World
Empires: Dawn of the Modern World
2003 81
Genre match
The Fabulous Fear Machine
The Fabulous Fear Machine
2023 77
Genre match
Populous DS
Populous DS
2008 60
Genre match