Empire Earth
Where to buy
Empire Earth is a 2001 real-time strategy epic developed by Stainless Steel Studios and published by Sierra On-Line. If you ever played Age of Empires and thought, “This is great, but I wish I could keep teching up until I am dropping nuclear bombs on these medieval knights,” then this was exactly the game for you.
Founded by Rick Goodman—the lead designer of the original Age of Empires—Stainless Steel Studios essentially took the classic historical RTS formula and injected it with pure, uncut megalomania. Instead of limiting you to a specific historical era, Empire Earth tasks you with guiding a civilization through 500,000 years of human history in a single, massive match.
Gameplay and the 14 Epochs
The sheer scale of this game is still staggering today. A standard skirmish match could literally start with you ordering primitive cavemen to throw rocks at a mammoth, and end three hours later with you deploying laser-equipped cyborgs, nuclear submarines, and orbital bombers.
Key gameplay mechanics included:
- The Epoch System: This is the game’s defining feature. You progress through 14 distinct ages of history. You transition from the Prehistoric and Stone Ages, through the Middle Ages and Renaissance, into the grueling trenches of World War I and II, and eventually into the sci-fi Digital and Nano Ages.
- Rock-Paper-Scissors Combat: The unit roster was absolutely massive (featuring over 200 unique units), but everything strictly adhered to a counter system. Pikemen beat cavalry, cavalry beat archers, anti-air flak cannons beat bombers. If you didn’t diversify your army, you would be slaughtered.
- Prophets and Calamities: Instead of just sending priests to heal troops, you could train Prophets. These units were walking weapons of mass destruction that required massive amounts of “Power” (mana) to summon literal Acts of God. You could drop a volcano in the middle of an enemy’s farming economy, summon a hurricane to sink their navy, or unleash a plague to decimate their infantry.
- Historical Heroes: You could build “Warrior” heroes (who healed nearby units and tanked massive damage) or “Strategist” heroes (who debuffed enemies and inspired your troops). They took the visual form of real historical figures depending on the era, such as Julius Caesar, William the Conqueror, or General Patton.
The Epic Campaigns
The single-player component featured four sprawling, notoriously difficult campaigns that blended history with mythology and sci-fi:
- The Greek Campaign: Taking you from the early Hellenic tribes through the mythological Trojan War, and eventually following the conquests of Alexander the Great.
- The English Campaign: Focused heavily on the Middle Ages, the naval dominance of the British Empire, and concluding with the Duke of Wellington at the Battle of Waterloo.
- The German Campaign: A gritty, grueling campaign centered on World War I (featuring the Red Baron) and the blitzkrieg tactics of World War II.
- The Russian Campaign: This is where the game went completely off the rails. Set in the future (starting in 2018), you play as Grigor Stoyanovich, a cyborg dictator who resurrects the Soviet Union into “Novaya Russia,” utilizing time-machines and robotic armies to conquer the globe.
Development and Legacy
Released in November 2001, Empire Earth was a massive critical and commercial success, winning multiple “PC Game of the Year” awards. In 2002, Mad Doc Software released a brilliant expansion pack, The Art of Conquest, which added a 15th “Space Age” allowing players to literally build spaceships and colonize other planets.
Unfortunately, the legacy of the overarching franchise is a bit of a tragedy. While the 2005 sequel, Empire Earth II, was highly complex and well-received by hardcore macro-strategy fans, the final game in the trilogy—Empire Earth III (2007)—is infamous for being an absolute disaster. Rushed, heavily bugged, and bizarrely cartoonish, it essentially killed the franchise entirely.
Today, while the early-3D graphics and pathfinding AI of the 2001 original have aged, Empire Earth remains a beloved, wildly ambitious classic. Thanks to digital preservation, you don’t have to hunt down the physical Sierra CD-ROMs; the complete package is perfectly playable on modern systems today.
Key Features:
- 500,000 Years of History — Advance your civilization from club-wielding cavemen all the way to laser-toting mechs across 14 massive Epochs.
- Acts of God — Train Prophets to devastate enemy economies by summoning localized earthquakes, plagues, and volcanoes.
- Massive Unit Roster — Master an absolutely gigantic tech tree requiring strict adherence to tactical counter-play to survive.
- Four Sweeping Campaigns — Play through the ancient myths of Greece, the grueling trenches of WW2 Germany, and a sci-fi, time-traveling Russian future.
- The Gold Edition — Fully preserved today, including the Art of Conquest expansion that adds the final, 15th Space Age.
Release Platforms:
- Microsoft Windows (PC) — November 13, 2001
- (Currently available on GOG.com as the Empire Earth: Gold Edition).
PC
Sierra
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