BioShock
2K Games, ak tronic Software & Services GmbH
Where to buy
BioShock is a 2007 first-person shooter developed by Irrational Games (under the name 2K Boston/2K Australia) and published by 2K Games. Serving as a spiritual successor to the System Shock series, it is widely regarded as one of the greatest and most influential video games of all time, frequently cited as a milestone in the argument for video games as a legitimate art form.
Set in the year 1960, the story begins when the protagonist, Jack, survives a horrific plane crash in the middle of the Atlantic Ocean. Seeking refuge in a solitary lighthouse, he discovers a bathysphere that plunges him deep beneath the waves to Rapture—a breathtaking, Art Deco underwater metropolis. Built in the 1940s by the eccentric billionaire industrialist Andrew Ryan, Rapture was intended to be a capitalist utopia free from government oversight, religious morality, and censorship. However, Jack arrives to find the city in ruins. The discovery of ADAM, a miraculous genetic material harvested from sea slugs that grants superpowers, led to massive addiction, societal decay, and a bloody civil war. Guided via radio by a man named Atlas, Jack must navigate the flooded, corpse-ridden halls of Rapture, fighting off the city’s deranged, mutated citizens (known as Splicers) in a desperate bid to escape.
Gameplay
BioShock blends tight first-person shooter mechanics with role-playing elements and immersive sim design, heavily encouraging players to use their environment to their advantage.
Key gameplay mechanics include:
- Plasmids: By injecting themselves with plasmids (fueled by a blue resource called EVE), players gain extraordinary genetic superpowers. You can shoot lightning from your fingertips (Electro Bolt), ignite enemies (Incinerate!), unleash a swarm of hornets, or use Telekinesis to catch and throw grenades back at enemies.
- Environmental Combat: The game highly rewards creative combat. Players can cast Electro Bolt into a flooded hallway to instantly electrocute a group of Splicers, or use Incinerate on an oil slick to create a massive wall of fire.
- Big Daddies and Little Sisters: This dynamic forms the core of the game’s progression and moral compass. Little Sisters are genetically altered little girls who wander Rapture extracting ADAM from corpses. They are escorted by Big Daddies—terrifying, heavily armored brutes in deep-sea diving suits. To acquire ADAM, players must first defeat the lethal Big Daddy. Then, they are presented with a choice: Harvest the Little Sister (killing her for a massive, immediate sum of ADAM) or Rescue her (saving her humanity for a smaller reward, though she leaves gifts later).
- Weapons and Upgrades: Jack wields a variety of mid-century weapons, including a revolver, shotgun, machine gun, and chemical thrower. These can be permanently upgraded at “Power to the People” stations scattered throughout the city.
- Hacking: Almost all technology in Rapture can be hacked. By completing a fast-paced “Pipe Mania” style mini-game, players can lower prices at vending machines, open locked safes, or convert hostile security cameras, flying drones, and turrets to fight on their side.
Development and Legacy
Directed by franchise creator Ken Levine, BioShock was built on a heavily modified version of Unreal Engine 2.5 to accommodate the game’s revolutionary water physics and dynamic lighting. The narrative was designed as a direct critique of Ayn Rand’s philosophy of Objectivism, exploring what happens when unregulated capitalism and unchecked scientific pursuit are taken to their absolute extremes.
Upon its release in August 2007, BioShock received universal critical acclaim. Reviewers were blown away by the astonishingly atmospheric setting of Rapture, the haunting orchestral score by Garry Schyman, and the seamless integration of its combat systems.
Most importantly, the game is renowned for its storytelling. The narrative features one of the most famous and meticulously executed plot twists in gaming history, using the phrase “Would you kindly” to subvert the player’s illusion of free will and brilliantly deconstruct the very nature of player agency in linear video games. Its massive success spawned a direct sequel (BioShock 2) and a spiritual successor (BioShock Infinite), cementing Rapture as one of the most iconic settings in pop culture.
Key Features:
- Welcome to Rapture — Explore an incredibly atmospheric, dystopian underwater city dripping with eerie 1950s Art Deco style and haunting audio logs that flesh out its tragic downfall.
- Genetic Warfare — Rewrite your DNA with Plasmids to unleash fire, ice, electricity, and telekinesis, combining them with a robust arsenal of traditional firearms.
- The Ultimate Moral Choice — Decide the fate of the Little Sisters, altering the course of the story and determining which of the game’s multiple endings you receive.
- Environmental Storytelling — Piece together the history of Rapture through incredibly detailed environments, ghostly encounters, and scattered radio diaries.
- Hack the City — Turn Rapture’s automated defense grid into your personal army by hacking turrets and security bots.
Release Platforms:
- Xbox 360 — August 21, 2007
- Microsoft Windows (PC) — August 21, 2007
- PlayStation 3 — October 21, 2008
- Mac OS X — October 7, 2009
- PlayStation 4 / Xbox One (Included in BioShock: The Collection) — September 13, 2016
- Nintendo Switch (Included in BioShock: The Collection) — May 29, 2020
Nintendo Switch
PC
PS 3
PS4
Xbox 360
Xbox One

