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Official cover art for Bioshock Infinite

BioShock Infinite

26 Mar 2013 Released 18+ Metascore 94

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BioShock Infinite is a 2013 first-person shooter developed by Irrational Games and published by 2K Games. As the third installment in the critically acclaimed BioShock franchise, it famously abandoned the claustrophobic, underwater ruins of Rapture in favor of the bright, sprawling, airborne city of Columbia in the year 1912.

The narrative follows Booker DeWitt, a disgraced former Pinkerton agent with a dark past and mounting gambling debts. He is offered a clean slate by mysterious employers with a simple directive: “Bring us the girl and wipe away the debt.” Booker travels to the floating city of Columbia—a deeply flawed utopian society ruled by the religious zealot and self-proclaimed prophet Zachary Hale Comstock—to rescue a young woman named Elizabeth who has been imprisoned there since childhood. Booker soon discovers that Elizabeth possesses the miraculous ability to open “Tears” in the fabric of space and time, making her the key to Columbia’s survival and the target of a massive, reality-bending civil war.

Gameplay

While maintaining the core DNA of the original BioShock—combining traditional gunplay with supernatural abilities—Infinite dramatically speeds up the combat and introduces several vertical traversal mechanics.

Key gameplay mechanics include:

  • Vigors: Serving as the game’s equivalent to Plasmids, Vigors are consumable potions that grant Booker supernatural abilities. Players can throw fireballs, suspend enemies in the air, possess hostile machines, or unleash swarms of murderous crows.
  • The Sky-Hook: A mechanized, magnetic hook that serves as Booker’s brutal melee weapon and primary traversal tool. Players use the Sky-Hook to attach to the city’s sprawling network of freight rails (Sky-Lines), allowing for high-speed, roller-coaster-style combat and quick getaways.
  • Elizabeth AI: For the vast majority of the game, Elizabeth acts as an AI companion. Instead of an escort mission where the player must protect her, Elizabeth is invincible and highly useful. She scavenges the battlefield to toss Booker ammo, health, and Salts (mana) during firefights.
  • Tears: Because of her powers, Elizabeth can interact with “Tears” to pull objects from parallel dimensions into reality. Players can command her to manifest things like automated turrets, weapon caches, medical kits, or solid cover to gain a tactical advantage in combat.

Development and Legacy

Directed by franchise creator Ken Levine, BioShock Infinite had a notoriously turbulent five-year development cycle. The game went through massive redesigns, cut content, and delays, most notably shifting away from the highly scripted, darker version shown in its famous 2011 E3 gameplay demo.

Upon release, the final product was met with massive critical acclaim, winning numerous Game of the Year awards. Reviewers universally praised its breathtaking art direction, the deep emotional bond built between Booker and Elizabeth, and its incredibly ambitious, mind-bending multiverse narrative. However, the game also sparked widespread industry discussions regarding “ludonarrative dissonance”—the jarring contrast between the game’s intelligent, philosophical story and the extreme, gruesome violence of its core gameplay loop.

Following the release of the two-part Burial at Sea DLC—which cleverly tied the events of Columbia directly back to the original BioShock in Rapture—Ken Levine shocked the industry by announcing the effective closure of Irrational Games. The studio was heavily downsized and rebranded as Ghost Story Games to focus on smaller, narrative-driven titles (eventually developing Judas). As a result, Infinite stands as the definitive, epic conclusion to Levine’s era of the franchise.

Key Features:

  • The Airborne City — Explore Columbia, a stunning, steampunk-inspired metropolis floating in the sky via giant blimps and quantum levitation.
  • The Perfect Companion — Fight alongside Elizabeth, widely considered one of the best and most genuinely helpful AI companions in gaming history.
  • Sky-Line Combat — Experience vertical, high-octane gunfights by launching yourself onto aerial rails and dropping down on unsuspecting enemies.
  • Vigors and Firearms — Dual-wield traditional early-20th-century weaponry in your right hand while casting devastating Vigor abilities with your left.
  • A Mind-Bending Narrative — Unravel a complex story dealing with American exceptionalism, religious extremism, and the infinite possibilities of the multiverse.

Release Platforms:

  • PlayStation 3 — March 26, 2013
  • Xbox 360 — March 26, 2013
  • Microsoft Windows (PC) — March 26, 2013
  • Mac OS X — August 29, 2013
  • Linux — March 17, 2015
  • PlayStation 4 / Xbox One (Included in BioShock: The Collection) — September 13, 2016
  • Nintendo Switch (Included in BioShock: The Collection) — May 29, 2020

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BioShock

3 titles
View all →
2007
BioShock
BioShock
Nintendo Switch PC PS 3 PS4 Xbox 360 +1
96
2010
BioShock 2
BioShock 2
Nintendo Switch PC PS 3 PS4 Xbox 360 +1
88
2013
BioShock Infinite
BioShock Infinite CURRENT
Nintendo Switch PC PS 3 PS4 Xbox 360 +1
94

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