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Battlefield: Hardline

Battlefield: Hardline

16 Mar 2015 Released M Metascore 71

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Battlefield Hardline is a 2015 first-person shooter developed primarily by Visceral Games (the studio famous for the Dead Space franchise) in collaboration with DICE, and published by Electronic Arts (EA). Released in March 2015 for PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One, it is widely considered the bizarre, highly experimental “black sheep” of the franchise. Diverging entirely from the massive military conflicts of previous games, Hardline swapped out Russian tanks and fighter jets for police cruisers, sawed-off shotguns, and a high-stakes “Cops vs. Robbers” theme.

Core Story

The single-player campaign was a massive departure for the series, structured entirely like a binge-worthy, cable TV police procedural (complete with “Previously on Hardline…” recap montages at the start of every chapter).

You play as Nick Mendoza, a newly promoted detective in the Miami Police Department’s vice squad. Partnered with veteran detective Khai Minh Dao, you are plunged into the middle of a massive drug war fighting over the distribution of a new narcotic known as “Hot Shot.” The narrative is a classic, pulpy tale of police corruption, betrayal, and revenge that takes Mendoza from the neon-lit streets of Miami to the swamplands of the Everglades and the deserts of California.

Crucially, the campaign introduced a stealth and arrest mechanic. Instead of simply shooting everyone, Mendoza could flash his police badge to freeze criminals in place, slap handcuffs on them, and scan environments for clues to build case files, rewarding a non-lethal approach.

Gameplay and Features

Hardline took the Frostbite engine and heavily retooled it to focus on incredibly fast-paced, infantry-heavy urban combat and high-speed car chases:

  • New Modes: The game shined brightest in its unique, theme-appropriate game modes. Blood Money had both teams rushing to a massive central pile of cash to load their duffel bags and run it back to their respective vaults. Heist tasked criminals with blowing open bank vaults and escaping to a helicopter extraction point while the cops tried to stop them.
  • Hotwire: Arguably the best mode in the game. It functioned like the classic “Conquest” mode, but instead of capturing static flags, the capture points were drivable vehicles (like muscle cars and fuel tankers). To score points, you had to hotwire the car and drive it at top speed around the map while the enemy team chased you with RPGs and helicopters, leading to brilliant, chaotic, movie-style car chases.
  • Gadgets and Mobility: To navigate the urban environments, players were given access to grappling hooks to scale skyscrapers and ziplines to rapidly travel between rooftops. The heavy military hardware was replaced with taser guns, tear gas, riot shields, and police batons.
  • Fast TTK: The “Time to Kill” in Hardline was incredibly fast compared to Battlefield 4. Because players were wearing civilian clothes or standard Kevlar instead of heavy military plating, infantry combat was frantic, lethal, and heavily favored close-quarters run-and-gun tactics.

The “Black Sheep” Reception

Hardline occupies a highly debated space in the franchise’s history. From a mechanical standpoint, it was a remarkably stable, incredibly fun, and well-designed infantry shooter. However, for hardcore Battlefield veterans, the lack of heavy tanks, attack jets, and sprawling military warfare made it feel like a completely different game that had the Battlefield name slapped onto it for marketing purposes. This identity crisis caused the player base to drop off significantly faster than it did for Battlefield 4.

Expansions and Premium

Despite the dropping player count, Visceral Games delivered four massive, highly creative expansion packs through the Premium service, leaning even harder into cinematic crime tropes:

  • Criminal Activity: Focused on fast-paced, close-quarters maps, introducing the nail gun and bounty hunter masks.
  • Robbery: Centered entirely around executing massive, multi-stage bank heists, introducing the 5v5 “Squad Heist” mode.
  • Getaway: Focused on massive highway maps designed specifically for high-speed chases in the Hotwire mode.
  • Betrayal: The final DLC, bringing the fight to snowy cemeteries and Alcatraz island, introducing the Gun Bench feature to deeply customize weapons and outfits.

The Sunset

Just like Battlefield 3 and 4, EA officially shut down the online multiplayer servers for the PlayStation 3 and Xbox 360 versions of Hardline on November 7, 2024.

While the PC, PS4, and Xbox One servers technically remain online as of 2026, the player population is incredibly low, often requiring players to organize community events through Discord just to fill a single server for a few rounds of Hotwire.

Quick Note

Battlefield Hardline was a fascinating, highly polished experiment by a beloved, now-defunct studio (Visceral Games was tragically shuttered by EA in 2017) that simply released under the wrong franchise banner.

In short: If you treat it not as a massive military simulator, but as a playable, explosive Michael Bay cops-and-robbers action movie, Hardline stands as one of the most mechanically fun and criminally underrated shooters of its generation.

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Battlefield

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2002
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89
2004
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2005
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2006
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2008
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2009
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2010
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87
2011
Battlefield 3
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89
2013
Battlefield 4
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81
2015
Battlefield: Hardline
Battlefield: Hardline CURRENT
PC PS 3 PS4 Xbox 360 Xbox One
71
2016
Battlefield 1
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88
2018
Battlefield V
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81
2021
Battlefield 2042
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68
2025
Battlefield 6
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