Welcome to SaveGameVault
War Wind Cover Art

War Wind

01 Oct 1996 Released T

Where to buy

Steam
Steam
Loading price...
View
GOG
GOG.com
DRM-free
View

War Wind is a highly ambitious, deeply unconventional science-fantasy real-time strategy (RTS) game developed by DreamForge Intertainment and published by Strategic Simulations, Inc. (SSI) in 1996. Releasing in the immediate wake of Warcraft II, it stood out by completely abandoning traditional high-fantasy or military tropes. Instead, it delivered a truly alien world, intricate micromanagement, and gameplay mechanics that were years ahead of their time.

Set on the fictional, exotic planet of Yavaun, the game features absolutely no humans (a rarity for the genre at the time). The narrative is surprisingly deep, exploring themes of authoritarianism, slavery, revolution, and mysticism as four completely distinct alien races wage a brutal planetary war.

Gameplay

War Wind is famous among classic RTS fans for being incredibly complex. Instead of the standard RTS formula where you blindly pump dozens of identical units out of a factory, War Wind treated your army much more like an RPG party.

Key gameplay mechanics and innovations include:

  • Hiring and Training: You don’t “build” soldiers. You build an Inn (Tavern) to attract basic civilian workers and mercenaries. You must then manually send those workers to specific buildings (like a War College or Arcanery) to train them into specialized roles like Scouts, Warriors, or Mages.
  • Individual Upgrades: Units can be individually equipped with “bio-upgrades” (augmetics) to increase their specific stats, creating highly customized, elite squads.
  • The Clan Leader: Long before Warcraft III popularized the concept, War Wind heavily featured a “Hero” system. You begin each mission with a powerful Clan Leader. They possess unique abilities and “Influence” mechanics, but if your Clan Leader dies, you instantly fail the mission.
  • Enterable Buildings: A massive mechanical innovation for 1996. Units could physically walk inside buildings. The roof would visually disappear, allowing for close-quarters indoor combat and the ability to steal enemy resources right out of their vaults.
  • Progressive Stealth: The game featured a multi-layered stealth system. Units could be Masked (invisible on the minimap), Disguised (appearing as friendly units to the enemy), Hidden (translucent on the main screen), or fully Invisible.

The Four Factions

The races of Yavaun are wonderfully weird and completely asymmetrical, each featuring a unique 7-mission campaign with entirely different motivations:

  • The Tha’Roon: The tyrannical ruling class of the planet. They are highly intelligent, snake-like/reptilian beings (often compared visually to the Skeksis from The Dark Crystal). They rely on high-tech warfare, jump-troops, and oppression to maintain their crumbling empire.
  • The Obblinox: A brutal, warlike race of massive, three-legged cyborg-rhino/lizards. Originally acting as the heavy-hitting muscle and enforcers for the Tha’Roon, they are slowly realizing they are being used as pawns and are beginning to revolt.
  • The Eaggra: A hard-working, plant-like species of builders and engineers. Desperately seeking freedom from their Tha’Roon overlords, they rely heavily on guerrilla warfare, long-range combat, and their explosive “Grenadier” war machines.
  • The Shama’Li: A mystical, deeply spiritual aboriginal race. They utilize powerful magic and seek to fulfill an ancient prophecy to unify all four warring races and bring peace to Yavaun.

Legacy

Despite its incredible innovations, War Wind never achieved the blockbuster status of Warcraft or Command & Conquer. Its incredibly steep learning curve, highly cluttered user interface, and notoriously frustrating unit pathfinding kept it as a cult classic rather than a mainstream hit.

However, it was successful enough to spawn a direct sequel in 1997: War Wind II: Human Onslaught, which bizarrely introduced human scientists and marines to the alien planet. For decades, the game was considered lost to the MS-DOS era, but it was lovingly rescued and digitally re-released on modern storefronts like GOG.com and Steam in 2016, allowing a new generation to experience one of the most mechanically daring RTS games of the 1990s.

Key Features:

  • No Humans Allowed — Experience a truly alien RTS world, commanding four bizarre, deeply original races across 28 challenging campaign missions.
  • RPG-Style Armies — Hire, train, and individually augment your troops with cybernetics, treating them as valuable assets rather than disposable cannon fodder.
  • Tactical Innovations — Master highly advanced 1996 mechanics, including enterable structures, multi-tiered stealth, and spellcasting.
  • Hero Reliance — Protect your Clan Leader at all costs, utilizing their unique powers and Influence to turn the tide of battle.

Release Platforms:

  • Microsoft Windows (PC) — October 1996
  • GOG.com / Steam Digital Re-release (PC) — 2016

User reviews

Log in to leave a review.

Loading reviews...

War Wind

2 titles
View all →
1996
War Wind
War Wind CURRENT
PC
1997
War Wind II: Human Onslaught
War Wind II: Human Onslaught
PC

Similar games

Warhammer: Mark of Chaos
Warhammer: Mark of Chaos
2006 73
Same publisher
Warhammer: Mark of Chaos – Battle March
Warhammer: Mark of Chaos – Battle March
2008 65
Same publisher
Warlords
Warlords
1990
Same publisher
Warlords II
Warlords II
1993
Same publisher
Warlords III: Darklords Rising
Warlords III: Darklords Rising
1998
Same publisher
Warhammer 40,000: Dawn of War – Dark Crusade
Warhammer 40,000: Dawn of War – Dark Crusade
2006 87
Genre match