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Strike Suit Zero

Strike Suit Zero

23 Jan 2013 Released E Metascore 66

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Strike Suit Zero is a 2013 arcade space combat simulator developed and published by the independent UK studio Born Ready Games. Originally released in January 2013 for the PC (and successfully funded via Kickstarter), it was later remastered as a Director’s Cut in 2014 for the PlayStation 4, Xbox One, and PC. The game also available on Switch and Android. Released during a time when the space-sim genre was considered completely dead, it served as a high-octane love letter to classic 90s space shooters like Wing Commander and X-Wing, injected with a heavy dose of Japanese mecha anime.

Core Concept and The Talent

The narrative is a classic, sprawling sci-fi space opera. In the year 2270, a massive civil war has broken out between the United Nations of Earth (U.N.E.) and the rebellious outer colonies. When the colonies discover a massive, alien superweapon capable of destroying entire planets and point it directly at Earth, a U.N.E. pilot named Adams is given the prototype Strike Suit—a highly experimental, alien-tech fighter craft—as humanity’s absolute last line of defense.

To ensure the game nailed its specific aesthetic, Born Ready Games brought in two legendary figures:

  • Junji Okubo: The acclaimed mechanical designer behind Steel Battalion and Appleseed: Ex Machina was hired to design the game’s ships and the titular Strike Suit, giving it a distinct, chunky, industrial anime look.
  • Paul Ruskay: The legendary composer behind the Homeworld franchise created the game’s soundtrack, delivering a brilliant, atmospheric mix of electronic beats and haunting Middle Eastern-inspired vocals that perfectly captured the loneliness and scale of deep space.

Gameplay and Features

The entire gameplay loop of Strike Suit Zero revolves around a single, highly satisfying mechanic: the ability to seamlessly transform your spacecraft mid-flight.

  • Pursuit Mode: This is your standard space-fighter configuration. It controls like a traditional arcade dogfighter, prioritizing high speed, evasive barrel rolls, and dogfighting standard interceptors using machine guns and plasma cannons.
  • Strike Mode: As you destroy enemies in Pursuit Mode, you build up a meter called “Flux.” Once you have enough Flux, you press a button, and your ship physically transforms into a massive, heavily armed bipedal mecha. In Strike Mode, you lose your forward momentum but gain the ability to strafe in any direction and automatically lock onto dozens of targets at once, unleashing massive Macross-style swarms of homing missiles.
  • Massive Fleet Battles: The game excels at making you feel like a small part of a massive war. You frequently fly through the crossfire of gigantic capital ships trading broadside laser blasts, and a key part of the gameplay involves surgically dismantling enemy cruisers by targeting their individual shield generators and weapon turrets in Strike Mode.

The Legacy and The Director’s Cut

When it originally launched in 2013, Strike Suit Zero received mixed-to-positive reviews. Players absolutely loved the transforming mechanics, the art design, and the music, but heavily criticized the game’s brutal difficulty spikes, poorly placed checkpoints, and the fact that you didn’t even get to fly the Strike Suit until a few missions into the campaign.

The developers listened directly to this feedback and released the Director’s Cut in 2014. This version completely overhauled the lighting engine, drastically improved the checkpoint system, rebalanced the difficulty, and restructured the early campaign to get players into the Strike Suit much faster. This definitive version was widely praised and helped pave the way for the massive space-sim revival that followed shortly after.

Quick Note

Strike Suit Zero is an explosive, incredibly stylish fusion of Western space combat and Eastern mecha design.

In short: It is a game designed specifically for people who grew up watching Gundam or Robotech and wanted to experience the sheer, chaotic joy of flying a fighter jet into the middle of an enemy fleet, transforming into a giant robot, and firing sixty homing missiles at once.

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