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Star Trek - Elite Force 2

Star Trek: Elite Force II

20 Jun 2003 Released T Metascore 78
Genre Action, Shooter
Platform PCPC
Publisher ActivisionActivision
Series Star Trek

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Star Trek: Elite Force II is a 2003 first-person shooter developed by Ritual Entertainment and published by Activision. Released primarily for the PC, it is the direct sequel to the highly acclaimed 2000 title Star Trek: Voyager – Elite Force. Built on the robust Quake III Arena engine, it is widely celebrated by Trekkies as one of the absolute best Star Trek games ever made, serving as the swan song for the franchise’s “golden era” of PC gaming.

Core Concept and The Enterprise Transition

The narrative of Elite Force II is a masterclass in bridging two iconic television eras. The game literally opens during the explosive events of the Star Trek: Voyager series finale (“Endgame”). You play as Lieutenant Alexander Munro, leader of the “Hazard Team”—an elite Starfleet security detachment created by Captain Janeway to handle the most dangerous away missions.

You successfully defend Voyager from the Borg as the ship finally returns to the Alpha Quadrant, but upon returning to Earth, Starfleet bureaucrats deem the Hazard Team too militaristic and disband the unit.

Munro spends a brief, miserable stint teaching at Starfleet Academy before being rescued by Captain Jean-Luc Picard (voiced by Patrick Stewart himself). Picard sees the value of the Hazard Team and recruits them to serve on the Federation’s flagship, the Sovereign-class U.S.S. Enterprise-E. From there, the team is thrust into a sprawling mystery involving a Romulan civil war and a highly aggressive, genetically engineered insectoid race known as the Exomorphs.

Gameplay and Features

While it was a traditional, linear first-person shooter at its core, Ritual Entertainment deeply embedded the mechanics into the Star Trek lore:

  • The Arsenal: The weapons were a massive highlight. You started with standard Federation Phasers (which could be set to stun or kill) and Compression Rifles, but quickly expanded your armory to include Romulan Disruptors, an alien energy whip, and the legendary Klingon Bat’leth for brutal melee combat.
  • The Tricorder and Puzzles: You couldn’t just shoot your way through every problem. Munro was equipped with a Starfleet Tricorder used to scan environments for structural weaknesses, detect toxic gases, and track alien footprints. The game also frequently halted the action for “modulation” mini-games, requiring you to route power through circuits to unlock doors or bypass forcefields.
  • Touring the Enterprise: Between the heavy combat missions, the game allowed players to simply exist in the Star Trek universe. You could freely roam highly detailed, fully explorable decks of the Enterprise-E, visiting the bridge, sickbay, engineering, and the armory, interacting with the crew and picking up hidden lore logs.
  • Zero-G Combat: Taking advantage of the Quake III engine, the game featured several impressive zero-gravity sequences, including a memorable shootout while physically walking across the exterior hull of a starship in the vacuum of space.

The Activision Lawsuit and Legacy

Elite Force II received very positive reviews, praised for its excellent pacing, fantastic fan service, and highly detailed level design.

However, its release marks a deeply tragic turning point in Star Trek gaming history. Shortly after the game launched, a massive legal battle erupted. Activision sued Viacom (the parent company of Star Trek), claiming that Viacom had let the television and film franchise stagnate, which in turn actively harmed the sales of Activision’s video games.

This bitter lawsuit prematurely terminated Activision’s exclusive licensing deal. As a result, Elite Force II was the last game produced under that legendary contract, abruptly ending the golden age of Star Trek games that had brought fans classics like Starfleet Command, Armada, and Bridge Commander.

Quick Note

Star Trek: Elite Force II is an essential, high-water mark for licensed sci-fi shooters.

In short: It perfectly captured the phaser-blasting action and techno-babble puzzle-solving of the television shows, giving fans the ultimate fantasy of serving as an elite tactical officer under the command of Captain Picard.

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Star Trek

6 titles
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1999
Star Trek: Birth of the Federation
Star Trek: Birth of the Federation
PC
2000
Star Trek: Armada
Star Trek: Armada
PC
2000
Star Trek: Voyager – Elite Force
Star Trek: Voyager – Elite Force
PC PS 2
86
2001
Star Trek: Armada II
Star Trek: Armada II
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65
2003
Star Trek: Elite Force II
Star Trek: Elite Force II CURRENT
PC
78
2013
Star Trek
Star Trek
PC PS 3 Xbox 360
43

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