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Vanquish is a 2010 third-person shooter developed by PlatinumGames, directed by Shinji Mikami, and published by Sega, released in October 2010 for PlayStation 3 and Xbox 360, on PC via Steam on May 25, 2017, and for PlayStation 4 and Xbox One on February 18, 2020 as half of the Bayonetta & Vanquish 10th Anniversary Bundle. It holds a Metacritic score of 84 on both original consoles, sold more than 1.33 million copies across platforms, and won GameSpot’s two most telling 2010 awards at once: Best Original Game Mechanic and Best Game No One Played. Sixteen years on, both still describe it exactly.

The mechanic is the boost slide: a rocket-powered knee skid that lets DARPA agent Sam Gideon cross a battlefield in a second, dive between cover points at will, and drop into slow-motion AR mode mid-slide to pick targets apart — a cover shooter, released in the genre’s Gears of War heyday, built on the heretical idea that cover is something you leave.

Technical Specifications

AttributeDetails
DeveloperPlatinumGames
PublisherSega
DirectorShinji Mikami
ProducerAtsushi Inaba
ComposersMasafumi Takada · Erina Niwa · Masakazu Sugimori
ReleaseOctober 19–22, 2010 (PS3, Xbox 360) · May 25, 2017 (PC, Steam) · February 18, 2020 (PS4, Xbox One)
Metacritic84 (PS3 and Xbox 360)
Sales1.33+ million
AwardsGameSpot 2010: Best Original Game Mechanic · Best Game No One Played
Campaign Length~4–6 hours · Tactical Challenges post-game
PC PortLittle Stone Software — 4K, unlocked framerate, mouse and keyboard
GenreThird-person shooter, character action
Mode(s)Single-player

Providence Falls

In a near future of energy wars, the United States’ orbital colony Providence — a solar collector beaming microwave power to Earth — is seized by the Order of the Russian Star, which turns the beam on San Francisco and gives New York hours to surrender. Sam Gideon, a DARPA researcher wearing the prototype Augmented Reaction Suit, rides in with Lieutenant Colonel Robert Burns’s marines to retake the station and rescue the suit’s designer, Dr. François Candide, under orders from President Elizabeth Winters — orders that turn out to hide a conspiracy about who really wanted this war. The plot is pulp, delivered through a chain-smoking hero who lights up mid-firefight, and it drew the era’s standard complaints about voice acting and story. It was also, by Mikami’s own account, beside the point: the game is a love letter to Casshern, the 1970s anime whose “feeling of speed” he set out to put under a shooter.

The Slide, the Suit, and the Cigarette

The ARS runs on heat: boost sliding, AR slow-motion, and the suit’s screen-filling melee finishers all drain a single gauge, and overheating leaves Sam helpless for seconds — so the entire game is a rhythm of spending and cooling, slide-shoot-vault-cool, at a tempo no cover shooter before or since has matched. Weapons morph through the BLADE system, upgrading through use and duplicate pickups; enemies are legions of Russian robots and bosses the size of buildings, staged across a colony that is itself a giant ring in orbit; and the cigarette — flick one away and nearby enemies turn to look, a distraction mechanic doubling as the character’s whole personality — became the game’s signature joke. Critics called the combat the finest thing Platinum had yet built, a bullet-hell shooter in third-person clothing, and the only serious reservation was arithmetic.

The Four-Hour Argument

Launch reviews fixated on length: a campaign clearing in four to six hours at a full $60, in a market that measured value in hours. The counterargument — that the game was designed to be replayed on God Hard, score-chased, and mastered like an arcade game — lost the 2010 debate and won the long one; “Best Game No One Played” was GameSpot’s verdict on a game it loved and the public skipped. Sales reached 1.33 million eventually, respectable for the genre’s weirdest entry, and the cult hardened over the following decade into a consensus that reads the length as focus rather than thinness.

The PC Port and the Second Life

Seven years after the consoles, Sega’s 2017 Steam release — handled by Little Stone Software — delivered the version the game always wanted: 4K, unlocked framerate, mouse aim for the AR mode. It launched with a notorious bug in which damage taken scaled with framerate (play at 144 fps, die four times faster), patched within weeks and now a footnote. The 2020 Bayonetta & Vanquish bundle brought 4K/60 remasters to PS4 and Xbox One for the tenth anniversary, playable today via backward compatibility on current consoles. No sequel has ever been made; Mikami left Platinum to found Tango Gameworks the year Vanquish shipped, and the game remains a one-off — the most influential shooter that influenced almost nothing, because nobody else has been willing to build one this fast.

Where to Play It Today

Vanquish is on Steam at $19.99 and routinely 70% off (around $6), with a long-standing Very Positive user rating; on PlayStation 4 and Xbox One via the Bayonetta & Vanquish 10th Anniversary Bundle or as a standalone digital purchase, running on PS5 and Series X|S through backward compatibility; and on the original PS3 and 360 discs for collectors. Play it on God Hard eventually. Play it on Normal first, in one sitting, the way four hours were meant to be spent.

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