Teomim Island
Where to buy
Teomim Island is a highly obscure, deeply flawed 2021 first-person survival shooter developed and published independently by Jakov Jakov. Released exclusively for PC via Steam (for roughly one dollar), it is a textbook example of modern digital “shovelware” or a novice developer’s very first learning project. It gained minor notoriety among niche YouTubers and bargain-bin game hunters for its baffling design choices, disjointed asset-flip aesthetic, and game-breaking bugs before eventually being entirely delisted from the Steam store.
Core Concept and Story
To say the narrative is incoherent would be an understatement. The game is billed as a “short single-player experience,” but the plot feels like a fever dream of completely disconnected ideas strung together simply to see what the game engine could handle.
You play as an unnamed, supposedly “trained professional” who arrives on a dark, heavily forested island. Your initial goal seems to be finding a missing person inside a house, but things immediately go off the rails. After exploring a nearby facility and collecting random fuses, you are inexplicably transported to an alternate dimension to shoot ghost warriors. Upon returning, the game throws everything from giant mutant wolves and killer cyborgs to a literal dinosaur boss at you.
Gameplay and Features
While it mechanically attempts to mimic standard survival shooters, Teomim Island is infamous for its staggering technical incompetence:
- The Soft-Lock Save System: This is the game’s most notoriously broken feature. The game utilizes an automated checkpoint system, but it inexplicably saves your exact ammo count upon death. If you reach a boss, fire off all your ammunition, and die, you respawn back at the checkpoint with absolutely zero bullets. Many players found themselves completely soft-locked against the final boss with nothing to defend themselves but a flashlight.
- Baffling File Size: Despite looking like a rudimentary, low-resolution game that can be beaten in under 30 minutes, the developer completely failed to compress the game’s files. Players had to download a massive, absurd 28 GB file just to install it.
- Broken Physics and UI: The game was riddled with basic engine errors. Menu screens were largely unresponsive, and the mouse cursor would frequently remain stuck in the center of the screen during gameplay. Furthermore, enemy corpses retained solid collision physics; if you killed a cyborg in a narrow doorway, its body would physically block your path, forcing you to reload the game.
- Clunky Survival Elements: The game featured a deeply unpolished, drag-and-drop inventory system where you had to manually manage loot and ammunition, though the incredibly short runtime and broken mechanics made the survival aspect mostly meaningless.
The Legacy and Delisting
Teomim Island was never meant to be a masterpiece; it is widely accepted by the few who played it that it was simply a beginner’s first attempt at learning how to piece together pre-made assets in a game engine.
However, because the game was sold for real money on Steam while being functionally broken, it was hit with overwhelmingly negative reviews. By 2022, the game was officially “retired” and permanently delisted from the Steam storefront. Today, it exists purely as digital lost media, occasionally popping up in YouTube compilations highlighting the most broken, bizarre, and janky games to ever slip through Steam’s quality control.
Quick Note
Teomim Island is the ultimate definition of an amateur, zero-budget digital fever dream.
In short: It is a 28-gigabyte, 30-minute adventure where you shoot ghosts, get soft-locked by a dinosaur, and get stuck behind the physical corpses of cyborgs. It remains a hilarious, completely broken piece of forgotten Steam history.
PC