Deep Rock Galactic
PC,
PS4,
PS5,
Xbox One,
Xbox Series X/S
Deep Rock Galactic is a cooperative first-person shooter developed by Ghost Ship Games and published by Coffee Stain Publishing, released in full on May 13, 2020 for PC and Xbox after two years in Early Access, with PlayStation 4/5 versions following in January 2022. It holds Metacritic scores in the mid-80s, an “Overwhelmingly Positive” Steam rating across hundreds of thousands of reviews, and sales past 8 million copies — and it did all that with no paid battle pass, no gacha, and a premise that fits on a bumper sticker: four space dwarves, one fully destructible cave, endless alien bugs, and a company that will absolutely leave you behind if you miss the drop pod.
The recurring “should I buy Deep Rock Galactic?” thread that ranks beside its Steam page has had the same answer for six years, from a community whose in-game salute — “Rock and Stone!” — became one of gaming’s most recognizable co-op rituals. This card explains why, and where the franchise stands in 2026.
Technical Specifications
| Attribute | Details |
|---|---|
| Developer | Ghost Ship Games (Copenhagen) |
| Publisher | Coffee Stain Publishing |
| Engine | Unreal Engine 4 |
| Early Access | February 28, 2018 (Steam, Xbox Game Preview) |
| Full Release | May 13, 2020 (PC, Xbox One) · January 4, 2022 (PS4, PS5 — day one on PS Plus) |
| Metacritic | Mid-80s (by platform) |
| Steam Rating | Overwhelmingly Positive |
| Sales | 8+ million copies |
| Classes | Driller · Engineer · Gunner · Scout |
| Spin-offs | DRG: Survivor (2024, Funday Games) · DRG: Rogue Core (Early Access May 2026) · board game |
| Genre | Co-op first-person shooter, mining sim, horde survival |
| Mode(s) | 1–4 player online co-op (solo with the Bosco drone) |
Hoxxes IV and the Company
The planet is Hoxxes IV: the galaxy’s richest mineral deposits, guarded by its most hostile fauna. The employer is Deep Rock Galactic, a mining megacorp with a memorable relationship to worker safety, whose Mission Control voice — dryly berating you for dying — is the game’s true narrator. Dwarves drop into procedurally generated, fully destructible caves — every wall diggable, every floor collapsible — to mine morkite, escort drilldozers, hunt bosses, or retrieve dead colleagues’ equipment, then race the countdown back to the drop pod through a cave that no longer looks like the one they entered. Between missions, the Space Rig offers a bar, a barrel-kicking minigame, and cosmetic loot that reviews consistently ranked as the most charming progression in the genre.
Four Classes, One Cave
The class design is the engine of the co-op: the Driller tunnels straight through rock; the Engineer builds platforms and turrets; the Gunner carries the heavy weapons and zipline; the Scout grapples ahead and lights the darkness with flares. None can solve a cave alone — the Scout reaches ore the Engineer must platform, the Gunner holds swarms the Driller must escape — and every review of the game landed on the same word for the result: teamwork, real and structural rather than optional. Solo play is supported via Bosco, a companion drone, but the community’s advice is unanimous: the game is the four-player version. Difficulty scales across five Hazard levels, and the late-game Deep Dives and weekly assignments give veterans a ceiling that has kept the playerbase stable for years.
Seasons, Free Forever
Ghost Ship’s post-launch model became an industry reference point: seasons that add weapons, enemies, mission types, and biomes to everyone for free, with a Performance Pass that’s cosmetic-only and never sold. Season 1 arrived in late 2021; Season 6 — co-developed with Danish studio Invisible Walls so Ghost Ship’s core team could build the next spin-off — brought a tomb biome of amber and colossal bones in 2026. The game’s reddit ranks among the most consistently wholesome large communities on the platform, which is not an accident: the design (no competitive rewards, no shared loot to fight over, a salute button) removes most of the reasons co-op players ever get angry at each other.
Reception and the Franchise in 2026
Reviews at 1.0 landed in the mid-80s — praised for teamwork depth, destructibility, humor, and value; dinged mildly for mission repetition and a learning curve that hides its best systems behind hours — and the game has only gained standing since, a permanent fixture in “best co-op games” lists alongside Helldivers 2. The universe has expanded in two directions: DRG: Survivor, Funday Games’ top-down Survivors-like, sold over a million during Early Access, and DRG: Rogue Core — Ghost Ship’s own co-op roguelike, starring elite “Reclaimers” — entered Steam Early Access on May 20, 2026 after a delay from 2025, to a Mixed early reception (roughly 69% positive) and a stated 18-to-24-month build window: the same slow-cook model that turned the original from a 2018 Early Access curiosity into this. A board game and collectible figurines round out a franchise that grew, characteristically, without ever raising its prices.
Where to Play It Today
Deep Rock Galactic is on Steam (Deck verified), PlayStation 4/5, and Xbox, regularly discounted to under $10 and frequently bundled with its cosmetic DLC packs; cross-play covers PC and Xbox, with PlayStation on its own servers. It cycles through Game Pass and PS Plus, and remains one of the safest recommendations in gaming for three friends and a Friday night — Rock and Stone.