Zero Ballistics
Zero Ballistics is a free multiplayer tank-combat game developed by QuantiCode, a small Austrian indie team, first released April 23, 2008 for Windows and Linux and finalized as version 2.0 on December 18, 2010. Its pitch was a genuine hybrid — “a unique blend of multiplayer first-person shooter and tank combat” — played as eight-player duels across three alpine maps in different seasons, with a design motto the team put on the box: easy to learn, difficult to master. Its ending is the more unusual part of the story: when no publisher could be found to take the project further, QuantiCode halted development and released the entire game as open source — code and assets alike — leaving it as one of the better-preserved artifacts of the late-2000s free-indie-shooter era.
It never sold a copy, never appeared on Steam, and the community that rated it 7.7/10 across 154 IndieDB votes was always small. It remains, though, a precise and distinctive piece of design that still runs today — on a LAN, or with friends who know the IP.
Technical Specifications
| Attribute | Details |
|---|---|
| Developer | QuantiCode (Austria) |
| Publisher | Self-released, free |
| First Release | April 23, 2008 (Windows, Linux) |
| Final Version | 2.0 — December 18, 2010 (briefly on Desura, 2011) |
| Open Source | ~2013 — code and media freely licensed; source hosted on SourceForge |
| Tech | Custom engine on OpenGL, SDL, OpenAL, CEGUI, RakNet networking, Boost |
| Players | Up to 8 (multiplayer only) |
| Maps | 3 alpine levels, different seasons |
| Loadouts | 3 primary weapons × 3 secondaries × 6 skills — 81 tank setups |
| Genre | Multiplayer tank combat, FPS hybrid |
| Status | Unmaintained; playable via direct connection / LAN |
Ballistics, Literally
The name is the design: every main-gun shot is a ballistic projectile with travel time and drop, so hitting a moving tank across a mountain valley means leading the target and arcing the shell — artillery instincts at shooter speed. Players assemble one of 81 tank setups from three main weapons, three secondaries, and six skills, choosing between brawling and sniping builds before each match; ammunition is infinite in deathmatch, so the skill ceiling is entirely in aim and positioning. The FPS half comes from the pace and camera — this is a twitch game with a turret, not a simulation — and the alpine maps, with their ridgelines and elevation, exist to make range estimation matter.
Beaconstrike
Alongside standard Deathmatch and Team Deathmatch, the game’s signature mode was Beaconstrike: an asymmetric attack-and-defend format in which the attacking team deploys beacons to push a territorial frontier forward while defenders hunt and destroy them against a time limit — a tug-of-war that turned eight tanks into a coordinated team sport and was consistently the reason reviewers who found the game stayed with it. Three modes, three maps, eighty-one builds: small, deliberately, and tuned.
Why It Went Free
QuantiCode built Zero Ballistics as a commercial calling card and shopped it to publishers in the hardest possible window for a small multiplayer-only PC game — the years between the death of boxed indie distribution and the maturity of Steam’s indie pipeline. No deal came, the team moved on, and rather than let the work vanish they published everything under free licenses — code, models, textures, sound — an act of preservation that keeps the game compiling on modern Linux systems long after its contemporaries’ servers went dark. The official master server is, by all evidence, gone; what survives is the client, the dedicated-server binary, and the source.
Where to Play It Today
Zero Ballistics is not sold anywhere and never was: the official site still hosts the free Windows and Linux installers, Linux package managers and Lutris carry it, and the source lives on SourceForge for anyone who wants to build it. With matchmaking long offline, playing means hosting a dedicated server and sharing an address — the way its 2008 audience mostly played it anyway. For anyone cataloguing the free-shooter lineage that runs from Tremulous and Nexuiz through Xonotic, this is the tank-shaped branch: short, sharp, and still downloadable.
PC