Mortal Shell II
Mortal Shell II is a 2026 action RPG developed by Cold Symmetry and published by Playstack, released August 20, 2026 for PC, PlayStation 5, and Xbox Series X|S at $49.99, with a Devout Edition ($59.99) that opened early access on August 17. It holds launch Metacritic scores of 84 on PC and 85 on PS5, with an OpenCritic average of 85 — “Mighty,” 91% of critics recommending, top 7% of all scored games — a leap of nearly ten points over the 2020 original‘s 76, and enough for review-thread superlatives like “one of the best follow-up sequels to a game in a long time.”
The pre-launch numbers already signaled it — a June open beta drew 600,000+ downloads at 93% positive — but the finished game overshot even that: launch coverage is openly debating whether Cold Symmetry just produced the genre’s new non-FromSoftware benchmark.
Technical Specifications
| Attribute | Details |
|---|---|
| Developer | Cold Symmetry (expanded to ~30 people) |
| Publisher | Playstack |
| Engine | Unreal Engine 5 |
| Release | August 20, 2026 (PC, PS5, Xbox Series X|S; early access Aug 17 via Devout Edition) |
| Price | $49.99 standard · $59.99 Devout (72h early access) |
| Metacritic | 84 (PC) · 85 (PS5, launch window) |
| OpenCritic | 85 (“Mighty,” 91% recommend) |
| Structure | Open interconnected world · 60+ dungeons |
| Genre | Action RPG, Soulslike |
| Mode(s) | Single-player |
Eight Shells, No Stamina Bar
The original’s possession hook returns doubled: eight Shells — fallen warriors the Foundling inhabits as full classes, returning names like Tiel and Eredrim beside newcomers like Proxima the Broodseeker — each with distinct stats, abilities, and Hardening behavior. The boldest change is subtraction: no stamina bar. Attacks, dodges, and sprints flow unmetered, pushing the rhythm toward a Dark Souls-Sekiro hybrid several reviews singled out as the sequel’s identity — brutal but kinetic, with Hardening still the signature stone-skin gamble underneath. Critics’ consensus praise ran to the boss design (the Nameless Captive duel drawing particular love), the metal-soaked atmosphere, and UE5 vistas swinging between morbid dark and unexpected greenery.
An Open Undermether
Structurally the sequel trades the original’s compact Fallgrim for a genuinely open, interconnected world — the quest chases an Undermether egg through more than 60 dungeons — and reviewers called the exploration focus the biggest personality shift: closer to Elden Ring’s shape at a fraction of its scale, dense with secrets and optional depth. It’s also where the criticisms cluster: pacing lulls, opaque quest and system explanations, occasional difficulty spikes, mini-bosses recycled as regular enemies, launch-window bugs, and a camera players want tightened — the standard first-weeks list, notably free of performance complaints, with stable optimization and the $49.99 price drawing specific praise.
Reception
The spread: Giant Bomb 4.5/5, GameRant 9/10, DualShockers 8.5, IGN/GameSpot/GamesRadar 8s — and a striking community turn, with pre-release skepticism (“people were talking down on it,” as the review thread noted) flipping into “are we looking at the best Soulslike?” debates. Against the year’s own field it slots above Wuchang and Code Vein II, into the tier Lies of P and Nioh 3 occupy — remarkable company for a thirty-person studio’s second game, and vindication of a six-year gap spent scaling up.
Where to Play It Today
Mortal Shell II is on Steam, PlayStation 5, and Xbox Series X|S at $49.99, standalone — no subscription launch this time. It’s fully playable without the original, though the returning Shells and world lore reward veterans; the first game’s Complete Edition remains a few dollars everywhere for the prologue treatment. Launch scores are still settling — we’ll revisit this entry once the post-launch patch cycle and any DLC plans take shape.
PC
PS5


