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Lunacid is a 2023 first-person action RPG developed and published by KIRA, released out of Early Access on October 30, 2023 for Windows. It’s a deliberate revival of the dungeon-crawler formula FromSoftware built in King’s Field and Shadow Tower decades before Demon’s Souls existed — lo-fi PlayStation-era visuals included — filtered through the horror sensibilities of a developer best known for Lost in Vivo and work on Spooky’s Jump Scare Mansion. It holds an OpenCritic score of 82 (“Strong,” 83% recommend) and an Overwhelmingly Positive rating on Steam, where it’s become a fixture of “hidden gem” recommendation threads.

One review line captures its critical standing better than any score: RPGFan called it “the new gold standard for an indie homage” — a game that studied what FromSoftware’s first-person RPGs did right and rebuilt it for players who never touched the originals.

Technical Specifications

AttributeDetails
DeveloperKIRA (Akuma Kira, solo developer)
PublisherKIRA
Early Access2022
Full ReleaseOctober 30, 2023 (Windows only)
Steam Reception“Overwhelmingly Positive”
OpenCritic82 (“Strong,” 83% Critics Recommend)
InspirationsKing’s Field · Shadow Tower (FromSoftware, 1994–2001)
GenreFirst-person dungeon crawler, action RPG, horror
Mode(s)Single-player

The Dark Souls Before Dark Souls

Lunacid’s own Steam page states its thesis outright: the King’s Field series “was the Dark Souls before there was a Dark Souls” — FromSoftware’s slow, oppressive first-person dungeon crawlers of the 1990s, legendary for dense level design and largely abandoned since. Where the industry spent a decade cloning Demon’s Souls and its descendants, KIRA reached further back, recreating the older formula’s deliberate pace, cryptic secrets, and dread — then modernizing its most notorious friction point by letting a speed stat lift the original games’ molasses-slow movement to modern comfort.

The Great Well

Long ago, a Great Beast rose from the sea and blanketed the world in poison fog; centuries later, society’s undesirables are thrown into the Great Well, a pit of chaos and disease. The player, cast in for crimes unknown, wakes in a moonlit subterranean world with one hope: the sleeping Old One far below. Storytelling runs on environmental fragments, strange NPCs, and cosmic-horror undertones, with multiple endings tied to what players uncover — and a metanarrative streak reviewers singled out as the game’s most distinctive layer beyond its influences.

Old-School to a Fault, on Purpose

Character builds run on classic stat allocation — strength, intelligence, and notably speed and dexterity — across a large arsenal of weapons and spells, with wall-hugging secret hunting as a core activity rather than a bonus. Reviews split predictably along tolerance lines: critics praised the atmosphere, exceptional soundtrack, and cohesion, while the recurring reservations were dated-by-design controls, traps some found unfair, and a balance that noticeably favors magic builds. The r/patientgamers verdict — “new game, old school” — is effectively the game’s whole pitch in four words.

A Sequel Built in FromSoftware’s Own Tool

KIRA’s follow-up, Lunacid: Tears of the Moon, takes the homage to its logical extreme: it’s built in Sword of Moonlight, FromSoftware’s own official King’s Field construction tool released in 2000 — a decision PC Gamer memorably described as using “FromSoftware’s 25-year-old Super Mario Maker for first-person dungeon crawlers.” Early player reaction has been warm-but-divided, with some finding the fully period-accurate controls a step backward from the original Lunacid’s modernized feel.

Where to Play It Today

Lunacid is available on Steam for Windows — PC-only, with no console ports announced — and routinely discounts to under $10 during seasonal sales, making it one of the cheapest entry points into the entire King’s Field lineage.

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