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World in Conflict
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PC GOG

World in Conflict

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killburger Updated October 3, 2026
All Missions Unlocked All Medals Collected

World in Conflict (2007): Full Campaign Complete, All Missions Unlocked, Every Medal Earned

This save has Massive Entertainment’s World in Conflict finished from the first shots in Seattle to the last fight for the city, with all 14 campaign missions open in mission select and the full single-player medal cabinet earned: every mission medal, every theater award, and every secondary-objective decoration the campaign hands out. Load it and Lieutenant Parker’s entire war, with Alec Baldwin’s narration intact, is yours to replay at any point.

All 14 Missions Completed and Unlocked

  • Invasion!
  • Reunion
  • Battle for Pine Valley
  • Into the Mountains
  • Last Stand
  • Seeing the Elephant
  • Deep Strike
  • Beyond the Iron Curtain
  • Lair of the Bear
  • Liberty Lost
  • Aftermath
  • Once More unto the Breach
  • Before the Storm
  • One Last Fight

The campaign runs through the Soviet landing in Seattle, the fighting retreat into the Cascades, the flashbacks to the European front and the raid behind the Iron Curtain, the fall of New York’s symbol in Liberty Lost, the nuclear aftermath, and the final push to take Seattle back with 45 minutes on the clock.

Every Medal Earned: World in Conflict rewards a full playthrough with a wall of decorations, awarded for completing each mission, finishing each theater of the war, and clearing every secondary objective along the way, with promotions following as the campaign progresses. This save has all of them: the complete medal and award roster is filled in on the profile, which only happens when every optional objective in all 14 missions has been met, not just the primary ones.

Why This Save Matters: The campaign only unlocks mission by mission, and the medals for secondary objectives are easy to miss on a first run, since many of them demand holding ground or protecting assets the main objectives let you abandon. This file gives you the finished state: every mission open for replay on any difficulty, and a profile that shows the war fought to completion.

Real Campaign Progression: Each mission opens with the reinforcement options, support powers, and allied commanders the story provides at that stage, so the game’s no-base, air-dropped tactics play exactly as designed, from Bannon’s screw-ups to Sawyer’s air strikes.