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Command & Conquer: Yuri’s Revenge
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Command & Conquer: Yuri’s Revenge

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killburger Updated October 13, 2026 1.001TUC
All missions unlocked All movies unlocked

Command & Conquer: Yuri’s Revenge: Saves at the Start of Every Mission on Hard, Both Campaigns

This save pack covers the Yuri’s Revenge expansion with a save at the start of every one of its 14 missions, all 7 Allied and all 7 Soviet, every one on Hard difficulty. Drop the files in and the whole Psychic Dominator crisis is yours to enter at any point, from the time machine in San Francisco to Yuri’s last stand in Antarctica and the Soviet trip to the Moon, without replaying anything that comes before.

Allied Campaign: Saves for All 7 Missions

  • Time Lapse
  • Hollywood and Vain
  • Power Play
  • Tomb Raided
  • Clones Down Under
  • Trick or Treaty
  • Brain Dead

The Allied route sends the Commander back in time to stop Yuri before his Dominator network goes live: the Alcatraz strike, the Hollywood grinders with Arnie Frankenfurter, Flint Westwood, and Sammy Stallion at your side, the British snipers in Seattle, Einstein’s rescue in Egypt, the Sydney cloning vats, the defense of Parliament in London, and the final assault on Yuri’s base in Antarctica.

Soviet Campaign: Saves for All 7 Missions

  • Time Shift
  • Deja Vu
  • Brain Wash
  • Romanov on the Run
  • Escape Velocity
  • To the Moon
  • Head Games

The Soviet route takes the time machine for itself: the strike on Einstein’s lab in the Black Forest, the mind-control war in London, the rescue of Premier Romanov from Yuri’s grip, the Soviet moon landing against Yuri’s lunar base, and the showdown at Transylvania in Head Games.

Every Mission at Its Briefing, on Hard: Each save sits at the start of its mission on Hard difficulty, so the FMV briefing, the full objectives, and the expansion’s new toys play out as intended: the Battle Fortress, Guardian GIs, Robot Tanks, Boris, Siege Choppers, and Yuri’s own Masterminds, Floating Discs, and Gattling Tanks across the enemy side.

Why Mission Saves Matter in Yuri’s Revenge: Like the base game, the expansion has no mission select; it only continues from your own saves. This pack works as the mission select Westwood never shipped: a clean Hard-difficulty entry point at every briefing, for either side, which is also the fastest way to replay the Hollywood or Moon missions or practice a specific one.

Expansion Only: Yuri’s Revenge runs from its own executable with its own save files, so these saves cover the 14 expansion missions only. A matching save pack for the original Red Alert 2 campaigns, with all 24 missions on Hard, is available on its own page.

Version: Made on the EA app version of Red Alert 2 and Yuri’s Revenge (the Ultimate Collection release).