Xbox Confirms Project Helix Will Launch as a Family of Devices
Xbox CEO Asha Sharma has once again confirmed that the company’s next-generation hardware, codenamed Project Helix, will not arrive as a single device but as a broader family of products aimed at different kinds of players, including those who prefer gaming away from the living room.
What Sharma Actually Said
According to Eurogamer, Sharma made the remarks during an internal Xbox town hall meeting, a transcript of which was reportedly obtained by Windows Central. “We are moving to a family of devices for Gen-10,” Sharma is quoted as saying. “There is not one device that fits all. We will certainly have a great console first, but we also know that many players will be on the go.” She also noted that Xbox plans to manufacture some hardware itself while partnering with third parties for other products, adding that the new operating system is already looking promising.
Video Games Chronicle reports that Sharma specifically called out the new OS as looking “really good,” signaling that software infrastructure is advancing alongside hardware planning.
Not a New Direction, but a Reinforced One
This is not the first time Sharma has framed Project Helix this way. She told the BBC in a separate appearance that Xbox has been “hard at work on a great next generation and a great family of devices for Helix.” She has also previously stated that Project Helix will “lead in performance and play your Xbox and PC games,” hinting at a hybrid nature that bridges console and PC game libraries. The current generation already follows a similar model, with the Xbox Series S serving as a lower-cost alternative to the Series X, and the Asus ROG Ally X providing a portable Xbox experience through a third-party partnership.
That partnership model appears set to continue. Sharma’s town hall comments about working with outside manufacturers align with Xbox’s existing relationship with Asus, suggesting the next generation could again include handheld or portable options that Xbox does not build entirely in-house.
Affordability and the Memory Crisis Loom Large
One significant challenge hanging over Project Helix is the ongoing memory component shortage, which has pushed hardware prices up across the industry and contributed to unprecedented console price increases this generation. Sharma has previously spoken about the need to explore “radically different business models” to keep Xbox hardware accessible to a wide range of players. No pricing details or release window for any Project Helix device have been announced. Xbox’s Play Anywhere program, which allows players to buy a game once and access it across multiple platforms, is expected to remain central to making a multi-device ecosystem practical for consumers.
Sources: Eurogamer, Video Games Chronicle
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