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Jack Holmes: Master of Puppets

26 Apr 2024 Released M Metascore 66

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Jack Holmes: Master of Puppets is a 2024 indie first-person survival horror game developed entirely by the Spanish solo developer TonyDevGame and published by indie.io (with console releases handled by Perp Games). Released on April 26, 2024, for PC and PlayStation 5, it is an ambitious, highly bizarre, and mechanically flawed B-movie horror experience that proudly wears its classic Resident Evil and Silent Hill inspirations on its sleeve.

Core Concept and Story

You play as the titular Jack Holmes, a down-on-his-luck private investigator who takes on a missing-persons case that quickly spirals into a supernatural nightmare. The narrative involves uncovering a dark history of macabre medical experiments on children, a mind unhinged by family loss, and an army of murderous, living puppets.

The story serves mainly as a vehicle to drag you through a series of increasingly absurd and terrifying locations. You start by investigating a dark, claustrophobic suburban home, eventually descend into deep, spider-infested mines, and ultimately arrive at the game’s centerpiece: a sprawling, abandoned amusement park.

Gameplay and Features

The game attempts to blend modern first-person shooter mechanics with the punishing resource management of retro survival horror:

  • The Amusement Park: This is the game’s defining triumph and bizarre highlight. Instead of just using the carnival as a static, spooky backdrop, the developer made several of the massive roller coasters, Ferris wheels, and pirate attractions fully rideable. You can literally put your guns away and sit through a fully animated, five-minute roller coaster ride in the middle of a horror game.
  • Classic Survival Mechanics: The gameplay loop heavily emphasizes exploration and resource management. You must scour the environments for first aid kits and scarce ammunition for your pistol and shotgun, all while solving basic environmental puzzles (which mostly consist of finding codes for combination locks).
  • Clunky Combat: As a solo-developed FPS, the combat is incredibly stiff. Jack moves agonizingly slowly, the flashlight is notoriously dim, and dodging enemy attacks is highly frustrating, forcing players to rely heavily on backing away slowly while firing to avoid taking damage from the dolls and giant bosses.
  • The “Jank” Factor: The game suffers from massive B-movie jank. The character models are very basic, the physics occasionally glitch out, and the English voice acting is famously awful and cringeworthy, giving the entire experience a slightly surreal, unintentional comedic edge.

Reception and The Solo Dev Ambition

The reception for Jack Holmes: Master of Puppets was heavily split depending on the platform and how much players paid for it.

On Steam, where it launched at a budget indie price, it maintains a “Very Positive” user rating. Hardcore horror fans praised the solo developer’s sheer ambition, the surprisingly great lighting, and the massive novelty of exploring the highly detailed theme park.

However, the PS5 version was absolutely hammered by professional critics. Because the physical console version was sold at a much higher price point, reviewers were far less forgiving. Critics tore into the game’s PS2-era textures, massive difficulty spikes during boss fights, broken animations, and terrible audio mixing, viewing it as a frustrating mess rather than a charming indie darling.

Quick Note

Jack Holmes: Master of Puppets is a quintessential “so bad, it’s good” indie horror oddity.

In short: It absolutely lacks the polish, professional voice acting, and smooth gunplay of a AAA studio release. But if you have a soft spot for clunky, highly ambitious solo projects and want the genuinely unique experience of blasting creepy puppets with a shotgun before relaxing on a fully functional, digital roller coaster, it is a fascinating, scrappy piece of horror Eurojank.

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