XIII
View full game page: XIIIXIII (2003): Campaign Saves in 4 Parts, All Documents Collected
This save pack covers the original 2003 XIII, Ubisoft’s cel-shaded shooter built from Jean Van Hamme and William Vance’s comic. It splits the campaign into four parts, from waking up on Brighton Beach with no memory to the final confrontation aboard the Lady Bee, and the last save has every Important Document in the game collected. Load any part and you pick up the hunt for Number I at that stage, with the skills and dossier XIII would have earned by then.
Campaign in 4 Parts, All 34 Levels Covered
- Part 1: Brighton Beach I and II, Winslow Bank, FBI, Major Jones, Emerald Base Bridge, Emerald Base Roof, Carrington’s Cell
- Part 2: Cable Car Station, Cable Car, Kellownee Lake, Kellownee Hideout, Plain Rock, Doc Johansson, Canyon I and II
- Part 3: Sewage, SPADS Camp, McCall, Submarine Base, Submarine I and II, Sabotage, Quay 33, Bristol Suites Hotel
- Part 4: Sanctuary Garden, Sanctuary Hall, Sanctuary Crypt, Sanctuary Cliff, SSH1 Base Admission, SSH1 Trap, Total Red, SSH1 Final, Lady Bee
That runs the full story: the bank job that recovers XIII’s safe, the Emerald Base breakout, the Plain Rock asylum, the SPADS camp, the submarine, and the siege of the Sanctuary before the Mongoose and the conspiracy at SSH1.
All Important Documents Collected: XIII’s documents come in two kinds, and the final save has both sets complete. The blue ones restore skills XIII has forgotten: Sixth Sense and Stunning from the Winslow Bank briefcase, Sniper, Lockpicking, First Aid, Silent Walk, Dual Weapons, and Breathing. Several are easy to pass, such as the one in a locker near Carrington’s cell or the one tucked behind the brown tent at the SPADS camp, and missing a skill document means playing the rest of the game without that ability. The brown documents fill in the lore and sit in the main menu’s dossier. Every one of them is in this save, so the skill set is complete and the dossier is full.
Why This Save Matters: XIII has no level select and no way to go back for a skill you skipped. A document missed at Plain Rock stays missed for the rest of the run. These four parts give you clean entry points across the campaign with the correct skills already unlocked, and the last file is the finished game with nothing left to find.
Version: Made on the original 2003 XIII for PC, sold as XIII – Classic on Steam and GOG. It is not for the 2020 remake, which has its own save on a separate page.