F.E.A.R. 2: Project Origin
View full game page: F.E.A.R. 2: Project OriginF.E.A.R. 2: Project Origin + Reborn DLC – Completed on Hard, All Missions Unlocked, All Intel and Boosters Found, All Single-Player Awards
This save has the complete F.E.A.R. 2 experience finished on Hard, the game’s highest difficulty: the full Project Origin campaign, the Reborn DLC on top, every mission unlocked in mission select, all collectible intel and Reflex Boosters found, and the entire single-player award list earned. Load it and Sergeant Becket’s whole descent into Alma’s world is open for replay from any point, with the Database filled in and a doubled slow-mo bar.
All 14 Campaign Missions Completed and Unlocked
- Interval 01 – Premonition — Sanctuary, the Valkyrie Tower raid as the city goes up in the Origin blast
- Interval 02 – Isolation — Awakening, Discovery, Withdrawal: waking up changed in the hospital and fighting out through ATC’s cleanup crews
- Interval 03 – Recognition — Replica, Ruin, Top: the shattered streets of Auburn and the ruins the first game left behind
- Interval 04 – Devastation — the crumbling towers above the blast zone
- Interval 05 – Provocation — Elementary, Nurse’s Office, Snake Fist: Wade Elementary and what Armacham buried under a school
- Interval 06 – Deterioration — Approach, Epicenter, Keegan: the walk into the heart of the blast crater
- Interval 07 – Union — Climax: the Still Island reactor and one of the most notorious endings in horror shooters
Every mission is open in mission select, so you can jump straight to the mech sequences, the school, or the finale on any difficulty.
Reborn DLC Completed — All four Reborn levels are finished as well, covering Foxtrot 813’s story: the Replica soldier who abandons his own side to answer Paxton Fettel’s call. The DLC’s award set is earned alongside the main campaign’s.
All 76 Collectible Intel Found (96/96 Total) — F.E.A.R. 2 tracks 96 intel items in its Database; 20 arrive automatically through the story and the remaining 76 are hidden through the missions, and every one of them is collected on this save. The full archive of Armacham documents, Project Origin files, and Snake Fist’s messages is readable from the menu, with the 25/50/75/100% intel award chain complete.
All 13 Reflex Boosters Collected — Every Reflex Booster is found, doubling the slow-mo gauge to its maximum. Boosters persist in the save and carry into Reborn, so both campaigns replay with the full bar.
All Single-Player Awards Earned on Hard — The complete single-player award list is done, from the mission-completion chain through the weapon, melee, and combat-opportunity awards, all earned across a Hard-difficulty run, which covers the lower difficulty awards in the same stroke.
Note that F.E.A.R. 2’s multiplayer awards were tied to the now-offline multiplayer servers and aren’t part of a campaign save.