Doom: The Dark Ages
85
★ /10
Doom: The Dark Ages is a 2025 first-person shooter developed by id Software and published by Bethesda Softworks. Released globally on May 15, 2025, for PC, Xbox Series X/S, and PlayStation 5, it serves as a massive, heavy-metal prequel to the critically acclaimed 2016 Doom reboot and Doom Eternal. Swapping out the futuristic sci-fi facilities for a brutal, dark-fantasy medieval aesthetic, the game tells the epic origin story of the Doom Slayer during his time fighting the legions of Hell long before he was locked away in a sarcophagus.
Core Concept and Lore
If Doom (2016) was about surviving a demonic outbreak and Doom Eternal was about saving Earth from a universal apocalypse, The Dark Ages takes players back to the absolute beginning.
The game is set in a brutal, sprawling medieval universe where science-fiction tech violently collides with castles, kings, and dark magic. It explores the Doom Slayer’s early days as the ultimate super-weapon of gods and kings. The narrative focuses on the massive, cosmic war that defined his legend, pitting the armored, mythic armies of Sentinel Prime directly against the endless, encroaching hordes of Hell.
Gameplay and Features
While Doom Eternal forced players to move like an impossibly agile fighter jet, director Hugo Martin explicitly designed The Dark Ages to make the player feel like an unstoppable “iron tank.” The combat is heavier, more grounded, and vastly more visceral:
- The Shield Saw: The absolute star of the game’s combat loop. In his left hand, the Slayer wields a massive, spiked shield outfitted with a revving chainsaw edge. You can use it to physically block incoming attacks, parry projectiles back at enemies, rev it up to grind through demons in melee combat, or literally throw it like a horrific, blood-soaked Captain America shield to ricochet off multiple skulls before returning to your hand.
- Grounded Movement: The hyper-agile dashing and meat-hooking of Eternal were scaled back. The Dark Ages emphasizes holding your ground, marching forward into the meat grinder, and physically pushing the demonic horde back through sheer, overwhelming force.
- The Medieval Arsenal: Alongside classic staples like the Super Shotgun, id Software introduced incredibly creative, gothic weaponry. This includes a massive, spiked Flail for sweeping melee attacks and a literal Skull Gun that crushes demonic skulls in its chamber and fires the bone shards like a rapid-fire shrapnel cannon.
- Atlan Mechs and Cyber-Dragons: The scale of the game is astronomical. To fight gargantuan, skyscraper-sized Titan demons, the Slayer can pilot a massive, building-sized Atlan Mech, engaging in giant, rock-em-sock-em robot brawls. Furthermore, players get to take to the skies while riding a Mecha-Dragon equipped with jet engines and laser breath.
The Multiplatform Strategy
From an industry standpoint, The Dark Ages was a massive release because of its platform availability. Despite Microsoft spending $7.5 billion to acquire Bethesda (and making titles like Starfield Xbox console exclusives), Microsoft chose to launch Doom: The Dark Ages on the PlayStation 5 on the exact same day it launched on Xbox and PC. It served as one of the ultimate testing grounds for Microsoft’s new philosophy of putting their biggest franchises on rival hardware to maximize global software sales.
Quick Note
Doom: The Dark Ages successfully proved that id Software wasn’t content to just copy and paste the formula from Doom Eternal.
In short: By stripping away the hyper-fast acrobatics and handing the player a chainsaw-shield, a bone-crushing shotgun, and the keys to a giant mech, they delivered a staggeringly heavy, medieval power fantasy that perfectly captured the bloody origins of gaming’s angriest protagonist.
PC
PS5
Xbox Series X/S
Bethesda Softworks












