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SNES

SNES

Discontinued 4 games
Release date
1990
Generation
4
Type
Array
Family
Also known as
Super Nintendo

The Super Nintendo Entertainment System (often abbreviated as the SNES or Super Nintendo) is a 16-bit home video game console developed and marketed by Nintendo. Released in Japan as the Super Famicom in November 1990 (and arriving in North America in August 1991), it served as the highly anticipated successor to the legendary NES. Entering the market during the fiercely competitive fourth generation of video game consoles, the SNES weathered the infamous “16-bit console wars” against the Sega Genesis to eventually become the best-selling console of its era, moving over 49.1 million units worldwide.

Core Concept

Following the absolute, monopolistic dominance of the 8-bit NES, Nintendo found itself in unfamiliar territory in the early 90s. Sega had beaten them to the 16-bit market with the Genesis (Mega Drive) and was aggressively marketing it to teenagers with edgy advertising (“Genesis does what Nintendon’t”).

Instead of getting into a mud-slinging match over raw processor speed (Sega’s famous “Blast Processing”), Nintendo engineered the SNES to excel in audiovisual fidelity. The philosophy was simple: provide developers with a vastly superior color palette, groundbreaking audio technology, and a controller that allowed for complex, arcade-perfect gameplay. The result was a platform that birthed the “Golden Age” of 2D pixel art and traditional JRPGs.

Hardware and Features

The SNES was a remarkably forward-thinking piece of hardware that established industry standards still used today:

  • The Controller: Arguably the console’s most enduring legacy. Nintendo rounded the harsh, rectangular edges of the NES pad and introduced the diamond four-button layout (A, B, X, Y) on the right side. Crucially, they invented the L and R shoulder buttons, placing inputs perfectly under the player’s index fingers. This ergonomic design literally set the template for nearly every modern controller that followed.

  • Mode 7 Graphics: A built-in, hardware-level graphical effect. Mode 7 allowed a flat background layer to be freely scaled and rotated in real-time, creating a highly convincing pseudo-3D perspective. This was used brilliantly to simulate high-speed racing in F-Zero and Super Mario Kart, and for sweeping overworld map flights in Secret of Mana.

  • The Sound Chip: The SNES’s audio was powered by the S-SMP chip, famously engineered by Sony’s Ken Kutaragi (who would later go on to invent the PlayStation). This chip allowed for rich, eight-channel sampled audio, enabling composers like Nobuo Uematsu and David Wise to create sweeping, symphonic masterpieces that completely outclassed the Sega Genesis’s synthesizer sound.

  • Enhancement Chips: Rather than forcing players to buy an expensive hardware add-on (like the Sega CD or 32X), Nintendo allowed developers to build custom coprocessors directly into the game cartridges to extend the console’s lifespan. The most famous was the Super FX chip, which allowed the SNES to render actual, untextured 3D polygons for games like Star Fox.

Notable Software

The SNES library is widely considered one of the greatest and most flawless collections of video games ever produced, featuring titles whose pixel art has barely aged a day:

  • Super Mario World: The ultimate pack-in launch title. It massively expanded the platforming mechanics of Super Mario Bros. 3, introduced Yoshi the dinosaur, and featured a staggering, interconnected map full of secret exits.

  • The Legend of Zelda: A Link to the Past: The absolute blueprint for the top-down action-adventure genre, introducing the dual Light/Dark world mechanic, the Master Sword, and a masterclass in dungeon design.

  • Super Metroid: An atmospheric, isolating masterpiece that defined the “Metroidvania” genre, emphasizing non-linear exploration, environmental storytelling, and sequence-breaking.

  • Chrono Trigger & Final Fantasy VI: The SNES was the undisputed home of the JRPG. Squaresoft delivered sprawling, emotional epics with multiple endings, deep turn-based combat, and arguably the greatest soundtracks of the 16-bit era.

  • Donkey Kong Country: Released late in the console’s life (1994), developer Rare used advanced Silicon Graphics workstations to create pre-rendered 3D models and convert them into 2D sprites. It looked so visually stunning that players genuinely thought it was a next-generation game.

  • Street Fighter II: Securing Capcom’s arcade-perfect fighting game as an early console exclusive was a massive, decisive blow against Sega.

Hardware Revisions

In October 1997 (years after the Nintendo 64 had already launched), Nintendo released the New-Style Super NES (often called the SNES Jr. or SNES-101) in North America. This was an ultra-budget, redesigned model aimed at entry-level gamers. It featured a much smaller, sleeker, curved plastic shell, but stripped out the cartridge eject button, the power LED, and the ability to output S-Video or RGB signals.

The Sunset

The SNES had a remarkably long and profitable life, supported heavily by third-party developers even after 3D consoles hit the market. While it was officially discontinued in North America in 1999, Nintendo astonishingly continued manufacturing the Super Famicom in Japan until September 2003.

In 2017, the console’s legacy was beautifully celebrated with the release of the Super NES Classic Edition, a plug-and-play micro-console loaded with 21 games (including the previously unreleased Star Fox 2), which sold over 5 million units.

Quick Note

The Super Nintendo Entertainment System is widely regarded as the absolute peak of 2D game design. By the end of its lifespan, developers had perfected sprite-based graphics and side-scrolling mechanics.

In short: If you want to experience the flawless, tightly constructed foundation upon which almost all modern action-adventure, JRPG, and platforming games are built, the SNES library is sacred ground.

Games by SNES 4 games